Lost Eidolons Interview
Farflame talks with Lost Eidolons' Creative Director to learn more about the game.
» Continue reading the article...
Colony Ship - A Post-Earth Role Playing Game
Colony Ship Interview
Pladio asked Iron Tower Studios a few questions about their Colony Ship game.
» Read the article
Some other action genre
You forgot this one..
Wednesday - August 04, 2021
Troubleshooter: Abandoned Children - New Update
Henriquejr spotted a new Troubleshooter update:
Contents Update and System Maintenance
Hello everyone, this is Troubleshooter development team.
We beg to inform you that the game contents update and system maintenance.
During the maintenance, gamers who use Online mode can't play the game. Please exit the game in a safe place within the game if possible before the maintenance begins.
During the maintenance, gamers who use Offline mode can play the game.
Daylight saving time is not applied.
Date: August 1st, 2021
Monday 11:00 ~ 13:00 CET
Monday 18:00 ~ 20:00 JST
Monday 02:00 ~ 04:00 PST
Monday 09:00 ~ 11:00 UTC
Added a new scenario mission [ Overlapping Coincidence, Another Phrase for Destiny ]
Added a Bianca's professional skill [ Transmog ]
[ Transmog ] changes appearance of weapons
After Bianca has joind your team, once you completed the scenario mission [ To Not Regret... Training Room of the Wind Wall District VHPD ] and talk to Oleg in the Shooter Street, then relevant event will be triggered.
This event is hard to notify on the current UI. Through the UI update in the future, the development team will improve the UI so players can notify it easily. I'm sorry for the inconvenience.
Added a [ Additional Difficulty Settings ]
You can add extra setup to the game difficutly
[ A Parallel World ] : This feature lets you succeed already-created company's crafting methods, researchable masteries, Troublemakers and additional mastery information. This feature can only be activated in the [ New Company ] menu
[ Limits to Growth ] : Characters cannot grow above the recommended level of the participated mission
[ Paranoid ] : If the enemy's level rises to match the mission's recommended level, or if the enemy's level rises due to the activation of the challenge mode, the masteries given to the enemy are likely to be additional mastery effects
Added a mastery set [ Upgraded Armor-Piercing Bullet ]
Fixed a bug that [ Pincer Movement ] is applied to an enemy that is in a Out of Action state in a specific condition.
Fixed a bug that [ Forestallment ] animation was played when an enemy is trying to Dashing Attack and not in a near tile of ally unit yet.
Fixed a bug that you couldn't select the unique mastery such as [ Luminescence ] that is was possible to select in a previous evolution step when you retrain a beast.
Fixed a bug that current equipped item information had not been changed when you changed items in a Formation mode.
Fixed a bug [ Limit Max FPS ] had not been worked properly in a specific condition.
Troubleshooter: Abandoned ChildrenSP/MP: Single-player
Forsaken Realms: Exodus Rising - Devlog #08
Henriquejr spotted devlog #8 for Forsaken Realms: Exodus Rising:
Exodus Rising Devlog #08 | Thunderstorms Descend Upon Vahrinloading...
In this month's devlog spanning July 2021 we talk about new art that has been added to the Lower City, the introduction of a weather system into the world of Leyda and much more!
Forsaken Realms: Exodus RisingSP/MP: Single-player
Release: In development
Tuesday - August 03, 2021
King's Bounty II - Gameplay Video and Previews
A new gameplay video for King's Bounty II and some previews.
Preview of gameplay, combat and choices in quests in fantasy RPG with turn-based combat (with english subtitles).
The Xbox Hub went hands-on with the game:
Firstly, the game itself has taken more than a few pointers from the likes of The Witcher, Elder Scrolls, Dragon Age and Fable. Now, serving as the connective tissue between battles is an assortment of open-world environments, filled with NPCs, quest givers, lore pieces and puzzles. Players can choose between three protagonists (I personally opted for the mage Katharine), and can make meaningful in-game choices across a spectrum of morality. Choose Anarchy or Power, often the easier ways out, and revel in the riches at the expense of others. Opt for Finesse or Order, and you may find yourself underfunded and overextended, but the impacts of your heroic efforts will pay off in spades.
Checkpoint gaming also checked it out:
It should also be mentioned that King’s Bounty II does not pull its punches in gameplay. Most fights will end in casualties, requiring a trip back to the recruiter to spend your winnings on new soldiers. Unless you make sure to keep your army topped up at all times, you will often find the enemy outnumbering you as well, encouraging defensive play and making good use of cover and bottlenecks in the battlefield. Although this game is somewhat aimed at series veterans, more difficulty options to make the game accessible to those more interested in the story may be desirable.
The other major addition is the open-world exploration. Nostria itself is quite vibrant and detailed, with plenty of hidden collectables and world-building notes to find. I especially liked small environmental details, like flocks of birds flying away as you approach them on horseback. However, the implementation is not perfect. There are fast travel points, however they are not always positioned close to combat areas, and you need to be next to one to travel somewhere else.
King's Bounty IISP/MP: Single-player
Release: In development
Sands of SalzaarSP/MP: Single-player
Release: In development
Sovereign Syndicate - Teaser Trailer
A teaser trailer for Steampunk RPG Sovereign Syndicate.
Sovereign Syndicate is an isometric steampunk RPG inspired by games like Baldurs Gate, Disco Elysium and Divinity Original Sin. The game is currently in development by Crimson Herring Studios, a Canadian developer based out of Edmonton, Alberta.
Sovereign SyndicateSP/MP: Single-player
Release: In development
Ravensword: Undaunted - Early Access Trailer
Ravensword: Undaunted is a FPS dungeon crawler inspired by Hexen, set within the Ravensword Universe.
Ravensword: Undaunted will be available through Steam Early Access on July 9, 2021 and will remain so for about 3 months.
General NewsSP/MP: Unknown
Release: In development
Cris Tales - Review @ Gameskinny
Gameskinny has reviewed the time-travel RPG Cris Tales:
Cris Tales Review — Time For A New Adventure
The incredible world-building found in Cris Tales is often overshadowed by lackluster combat, regardless of the unique time travel mechanics.
Calling itself an "indie love letter to classic JRPGs," Cris Tales comes onto the market during a time of modern innovation within the genre. But instead of embracing the modernity that some titles have, it instead returns to the ideologies of turn-based JRPG combat, slower-paced grinds, and heartfelt stories.
Cris Tales has a top-notch art style and an eclectic cast of characters that all players will come to love. Pairing that with time manipulation mechanics and a beloved genre, Cris Tales could have been one of the better games to come out of 2021.
Unfortunately, a lack of diverse enemy types, standard combat, and some questionable difficulty progression outweigh the highest highs, making Cris Tales feel too out of place alongside its cohorts.
Cris TalesSP/MP: Single-player
Death's Door - Review @ Kotaku
Kotaku checked out the RPG Death's Door:
Death’s Door Is As Good As Everyone Says
The Legend of Zelda-like is dungeon-crawling without the baggage
Within five minutes of starting Death’s Door I knew I was going to love it. The combat was basic but weighty. The visual presentation was sparse but bespoke. Its music, sometimes pastoral and serene, sometimes grim and despairing, made no secret that something special was going on, and my love for the indie action-RPG only continues to grow.
Currently out on PC and Xbox, people have been raving about Death’s Door and they are right to do so. There’s nothing shocking about its story or mechanics. What’s shocking is just how good it is at everything it does. The attention-to-detail is striking: for example, when you chop a wooden sign in half and then try to read it, the top part of the text will be missing. I loathe completionism in games, but this is one where after 10 hours I still want to hunt down every weird side collectible and story secret.
In Death’s Door, you play as a crow who’s part of a grim reaper bureaucracy tasked with collecting the souls of those passing on to the afterlife. There’s a conspiracy afoot, however. Soon, like X-Files’ agent Moulder, you’re off investigating witches’ mansions and swamp castles, trying to find missing comrades and capture powerful souls to uncover the truth behind the afterlife. The rest unfolds like a classic 2D Zelda that’s been stripped down and polished so that only the essentials are left—and they gleem so much, they’re practically glowing.
Death's DoorSP/MP: Single-player
Monday - August 02, 2021
Broken Roads - Progress Update: Kokeby Waystation
A progress update for Broken Roads reveals graphics improvement.
We wanted to give a quick progress update on one of our favourite scenes from early in the Broken Roads adventure.
We wanted to give a quick progress update on one of our favourite scenes from early in the Broken Roads adventure: Kokeby Waystation.
This trading hub brings together people from all the nearby settlements, as well as the odd scavenger or water merchant who wanders in from further afield. If you start the game as a member of a Barter Crew, you’ll begin your origin story here, but all characters will be able to visit Kokeby at some time or another.
In late 2019 when we first revealed Broken Roads, Kokeby Waystation was one of the locations we showed off in our earliest videos and screenshots:
The art team have been hard at work on bringing our environments to life better than ever before, and we’re incredibly proud of the progress made since then.
October 2019 vs July 2021
We hope you enjoy this glimpse of things to come.
- The team at Drop Bear Bytes
Broken RoadsSP/MP: Single-player
Release: In development
Dust to the End - Releasing Early August
The most recent update for Dust to the End announces that the game is releasing in early August.
The game will be available in two new languages: Spanish and French
This is a very special day for the whole team of Haojoy Game, since we can finally share with you that Dust to the End is going to be fully released in early August!
The idea of revealing the official date makes us feel excited, but we need to wait a bit more before that moment comes. Nevertheless, we can tell you the game will include two new language patches that players have been waiting for a long time: Spanish and French! This is happening thanks to our incredible community of players. Many of you have been working with us hand in hand to make Dust to the End a better game — and that’s something we’re going to appreciate forever!
Of course, these new translations will be open to corrections to make sure that everyone makes the most of their playing experience. Same goes for the current language packs in English, Chinese and Russian.
In addition to this, we’re glad to announce that our recent partnership with 2P Games, an indie publisher who you might know from games like Immortal Life, Nigate Tale and Zengeon; will allow us to offer a better community and support service.
From now on, they will help us solve questions in the Steam forums and their Discord server is open for you all to make new friends, share your doubts about the game and send suggestions to improve it after the full release. We invite you to join them now and say “hi” in the main chat!
Don’t hesitate to leave a message in the comment section if you have any further questions, we’ll be looking forward to hearing from you. Thanks for your
time and have a nice day!
Dust to the EndSP/MP: Single-player
Release: In development
Release: In development
Solasta - Review
SteelySam checked out Solasta: Crown of the Magister:
Solasta: Crown of the Magister Virulent Reviewloading...
Solasta is a Turn-Based Tactical RPG based on the Dungeons and Dragons SRD 5.1 Ruleset. In Solasta, you make the choices, dice decide your destiny. Wizards of the Coast granted Tactical Adventures a license to use the Dungeons and Dragons SRD 5.1 Ruleset, further anchoring our will to make the most faithful video game adaptation with the Tabletop Ruleset and craft the game you are hoping for!
The Wayward Realms - Teaser Trailer
The open world RPG The Wayward Realms got a Steam page and a trailer:
The Wayward Realms Teaser Trailerloading...
Under the direction of Ted Peterson and Julian LeFay, lead developers of the team behind the original Elder Scrolls, Arena and Daggerfall, OnceLost Games is creating a new open-world fantasy RPG where choice and consequence are experienced on a scale never attempted before.
The Wayward RealmsSP/MP: Single-player
Release: In development
Sunday - August 01, 2021
The Forgotten City - Review Roundup
Here are some reviews for the recently released RPG The Forgotten City.
To delve too deeply into the characters you meet or their particular needs would be to spoil the fun of discovery, but along the way, there are thoughtful questions about morality and culture that juxtapose ancient Roman beliefs about slavery or the role of women, for example, against present-day thinking and current conflicts. While to some extent, each of the characters’ specific quests or situations reflect a philosophical, ethical or moral dilemma, the subtext isn’t too heavy-handed. Structurally, the game is clever amalgam of Roman myth and modern references. The repeating yet increasingly wise progression of time in Groundhog Day comes to mind, but of course, it could be said that The Forgotten City is a roguelike in disguise.
One drawback while playing through is that The Forgotten City doesn’t keep a great record of your objectives and information. While you’ll have a quest guide that walks you through your next steps, it is often missing vital information that you heard from a character, and the only way of regaining that information is to run through the same dialogue again. It's no problem for anyone with a scrap of paper or phone to hand, but it feels like the quest system could be a little more intuitive, especially when players are just getting their bearings.
Those familiar with Outer Wilds will have a very reminiscent experience here. Instead of zooming through space, transcribing ancient alien text and manipulating gravity though, you’ll be chatting with people and tending to their woes with smaller moments of combat scattered throughout. Solving these problems, and exploring and deducing from the evidence you find are inextricably linked in a way that makes the entire game feel like one large puzzle that begs to be solved. Cunningness and creativity will be required in learning someone’s story and all of its potential outcomes to then ultimately manipulate events to get your desired result. Like Outer Wilds, there’s also that fun element of accidentally stumbling into an answer for a different quest that completely changes your immediate goals.
Clearly The Forgotten City is a game that speaks to those who revel in conversation. Those RPG fans who’d prefer not to fight or lash out, but converse and take a more steady, expository approach to finding a solution. It’s no exaggeration to say that the mythos Modern Storyteller both utilize and borrow from here is both surprising and satisfying with where it ends up heading. And while the narrative’s conclusion can come off too immersion-breaking or plain ridiculous for one’s taste, the caliber of writing for the most part is no less impressive for a game of this physical scale. The presence of its time-loop premise may fall too far back into the shadow, but as minimal its influence on moment-to-moment gameplay may be, the consolation is that it allows the writing to rightly take center stage. Its momentary combat segments are woeful in their implementation and there’s always a worry that another annoying bug or two can crop up when you least expect it. But for all its occasional grievances — that don’t add up to too much — it’s the intriguing mystery as much the appeal of its investigative leads across many a conversation where the strengths of The Forgotten City end up standing out most of all.
In case you do turn all your suspects to gold, The Forgotten City makes genius use of a time loop mechanic to keep your investigation going smoothly. Every time you break the Golden Rule by, say, killing somebody or stealing an item, you must run back to the starting portal and begin the day anew. The world resets to its original state but you keep everything in your inventory, allowing tangible progress from day-to-day and leading to some interesting conversations, such as how you know a character is about to do something or how you have a certain item in your possession that you couldn’t possibly have without stealing it.
Since The Forgotten City started off as a Skyrim mod, anyone who has played that game will feel right at home with its visuals. Although, the graphics and animations in here are much more polished than what you would find in Skyrim. The facial animations in particular are much more realistic, albeit with some questionable lip syncing at times. The environments are highly detailed and feature some dynamic lighting effects as well. I did experience some pop-ins during my time with the preview build, but those issues have been ironed out for the launch build. I was also pleasantly surprised to see that it maintained a stable 60 fps at all times.
I will say that the bits of action that make up The Forgotten City are not great. Any time I fired a weapon or engaged in combat, it somehow felt sluggish and weighty. That obviously has a fair bit to do with being built around a game that was made in 2011, but there really isn’t much of an excuse for a 2021 game to feel as awkward as this game sometimes does.
Amazing Cultivation SimulatorSP/MP: Single-player
The Ascent - Review
SplatterCatGaming checked out The Ascent:
The Ascent - Dystopian Grimdark Isometric Action RPGloading...
The Ascent Gameplay with splat! Let's Play The Ascent and check out a game where you'll escape from an evil corporation while blasting guns at every mutant, monster, and manthing that gets in your way.
Final Fantasy - Review
Altercate has reviewed the Final Fantasy Remaster:
Final Fantasy 1 - Pixel Remaster Review (NEW 2021 Version)loading...
Square Enix just released the Final Fantasy Pixel Remaster series, which includes a new version of the original Final Fantasy! But is the Pixel Remaster the best available version of Final Fantasy? If you’re wondering what the game is like or if it’s worth buying the new version, this video is for you.
Saturday - July 31, 2021
King's Bounty IISP/MP: Single-player
Release: In development
Turn Based Lovers - On The Radar - August 2021
Like every month The Turn Based Lovers checked out the upcoming tactical / turn-based games:
On The Radar – August 2021
Upcoming turn-based games
“Things in Arizona don’t just die; they bake and fry in the heat until there is nothing left.”
― Jeffry R. Halverson
Usually August is not very exciting from the point of view of the releases.
Indeed, with the arrival of the Summer, even the purest turn-based lover feels the need to take a break from his favorite games, maybe going somewhere, away from the sweltering heat of the cities.
It is undeniable, in fact, that nowadays our beloved PCs looks more and more like a charcoal stove, a circumstance very useful during the winter, but that not when outside is so hot that you can see a fire hydrant chasing a dog.
But, even if this month may appear not so good for the release of a game, the list below can give us more than a reason to change our mind.
During August will be released 17 turn-based games (and I’m sure I missed a game or two…), and to be honest I cannot even remember a month so generous in terms of releases. A renaissance? A coincidence? Who knows, but what I know is that this month there is no time for chit- chat.
So, forget the heat, put your PC in the fridge and live this fantastic turn-based month!
P.S. Speaking of heat, do you know what is faster, hot or cold? Hot, because you can always catch a… cold… Ok I’ll be quiet now.
- CREATURES OF AETHER – 2nd August
- SKALD: Against the Black Priory (E.A.) – 2nd August
- JUPITER HELL – 5th August
- BURNED LAND – 9th August
- MECH ARMADA – 10th August
- VULGORD’S TOWER – 10th August
- HUMANKIND – 17th August
- DUNGEONEERS – 19th August
- KING’S BOUNTY II – 24th August
- THE CURSE OF FELDAR VALE – 30th August
- RIFT WIZARD – August
- ULTIMATE ADOM: CAVERNS OF CHAOS – August
- BARNARD’S STAR – August
- CONQUEST OF ELYSIUM 5 – August
- DUST TO THE END – August
- TITANKIN: PROLOGUE – August
- VOID ECLIPSE – August
Turn Based Lovers
Pillars of Eternity - Retrospective Review
Chris Davies reviewed Pillars of Eternity in his series "A History of Isometric CRPGs":
Pillars of Eternity Retrospective | A History of Isometric CRPGs (Episode 13)loading...
Pillars of Eternity is the first true successor the classic Infinity Engine games of old. It does some things better and some things worse. Let's take a closer look.
Pillars of EternitySP/MP: Single-player
Wasteland 3 - State of the Frozen Union – July 2021
The latest update for Wasteland 3 talks about 1.5.0 and when we can expect it.
Rangers, grab your flask and your Hobo Dog, and set yourselves around the irradiated campfire. So far this year we’ve covered a lot of ground, but we’ve still got a ways to go before this leg of the adventure is done. As a brief recap of 2021 to date, we opened the gates to the Patriarch’s production factories at Steeltown, leveled up the game with crafting and an animal companion kennel, shared a slew of behind-the-scenes videos, dropped the soundtrack on Spotify, launched our initial merch offering, and even set our mouths on fire with some hot wings, just for you.
But we’re not quite done yet. Before the summer is out, we’ll be announcing our second and final DLC for Wasteland 3, and we’re excited to share those details soon. First, we have some important updates to detail.
Hotfix 1.4.6 & Patch 1.5.0
With a recent update a particularly sticky dialog issue was introduced, where players are unable to select any dialog options at key points in Little Vegas and Steeltown. Thanks to some eagle-eyed redditors, a workaround involving having Kwon and/or Lucia hang back at HQ during those conversations reportedly helped in those situations. All the same, we’ve got the fix for these which will be hitting the various platforms as soon as next week.
After 1.4.6, a larger forthcoming update (Patch 1.5.0) will be taking square aim at continuing to improve and refine the co-op experience in Wasteland 3. We know that for many of you co-op is your preferred way to deal with dispensing justice and we want to deliver the experience you’re looking for. We’re aware that since launch there’s been a number of issues reported with co-op, so we’ll be doing our best here to knock as many of these out as we can with a single blow. We’re expecting 1.5.0 to be ready in a few weeks.
One of the primary challenges with co-op in our game is that we're peer-to-peer, and that puts all the strain of communicating the game state on the players’ machines and network connection, rather than on a server. We’ve found troubleshooting firewalls, routers, and host network resolves a decent amount of these.
As we noted above, there are definitely still co-op bugs we’ll be addressing in Patch 1.5.0 to reduce interactivity and display issues (the full change list will be available in the final patch notes), but we're also looking at adding some ways to help players better identify when their network connection could be contributing to the problems.
In cases where there’s a disconnection, we’ll be generating an autosave for both players to ensure you can jump back in right where you left off. And if one player decides to quit, we’ll have better messaging so you’ll know what happened, rather than just see a generic disconnection error. We’ll also be making the connection strength indicator in the lobby more reliable, which will show if a co-op session may be unreliable due to either player’s networks.
Co-op Quality of Life Features
Focusing our energy on fixing co-op bugs and helping players diagnose connection issues should go a long way to improving the co-op experience, but we're also looking to add quality-of-life features. When 1.5.0 drops, you’ll be able to see what your co-op partner is hovering over/selecting in combat, in the inventory, and when perusing merchant wares. Communication is key in co-op, but this helps take some of the guesswork out of what the other player is thinking.
Additionally, while checking the inventory, you’ll be able to see the gear details of your partner’s squad members. With 1.5.0, conversations with skill checks will also automatically update the moment your friend joins the conversation, allowing them to sweet talk you out of whatever sticky situation you got yourself into when you ran off solo.
End Game DLC Rewind
Patch 1.5.0 isn’t entirely focused on co-op; we have a bunch of other fixes and quality of life improvements, not the least of which is allowing players to access the DLC even after they’ve passed the point of no return.
We were caught a bit off guard with how many of you only keep a single save file, which meant that when you went to go play Steeltown your only option was to replay the game from the start. Now, we think it’s absolutely worth a replay (or five) but we understand not everyone is looking to take on the full burden of Colorado’s problems again.
We’re fixing that in 1.5.0 by letting those of you past the endgame point of no return to go back to the world map, manage your squad (including replacing lost Rangers), and restock before attempting the DLC content.
Other Cool Stuff
The patch is a big’un, with fixes and improvements across the board. We’ll have the full details in the patch notes (when the patch goes live), of course. In the meantime, if you have co-op bugs you’ve never reported or it just seems we must not know about, please sound off on the official forums as we’d like to make sure we’re getting as much into this future update as possible.
Thanks for continuing this journey with us! We look forward to getting 1.5.0 in your hands and blowing your minds with the second and final DLC.
- Wasteland 3 Team
Wasteland 3SP/MP: Single + MP
Genre: Tactical RPG
Friday - July 30, 2021
Chernobylite - First Impression @ Gameranx
Gameranx checked out Chernobylite:
Chernobylite - Before You Buyloading...
Chernobylite (PC - PS4 PS5 Xbox Series X/S/One later) is a survival horror RPG where your decisions affect everything. How is it? Let's talk.
The Forgotten City - Review
Skill Up checked out The Forgotten City:
The Forgotten City - Review (PC 4k)loading...
The Forgotten City is a stand-alone game, spun off from one of the most successful Skyrim mods of all time. It's got a lot going for it, but some execution and presentation issues holding it back from achieving more.
The Ascent - Review @ PC Gamer UK
PC Gamer UK has reviewed the The Ascent:
The Ascent review
A quality action RPG set in a mind-blowing cyberpunk city.
Along with thousands of other galactic migrants, your character in The Ascent pays a small fortune for a ticket to the planet Veles, looking for a better life. The moment you step off the ship, however, the price of the ticket becomes a debt so astronomical that you'll probably die before you can pay it off. Even so, the company that owns the massive city you now call home, the Ascent Group, wants its pound of flesh. You are now an indent—slang for an indentured labourer—working dirty, dangerous jobs to pay it off. So much for a better life. Those advertising blimps in Blade Runner were full of shit.
The Ascent's setting, a mix of neon-flecked '80s cyberpunk and grimy science fiction, is magnificent. The story takes place in an Arcology—a self-contained city squeezed into an immense skyscraper—and it's obscene with detail. Think Hong Kong's infamous Kowloon Walled City, crossed with Akira's Neo Tokyo, and populated by the scuzzy aliens from the Mos Eisley cantina. It's a dazzling urban crush of tight-knit markets, bustling plazas, cavernous concrete valleys buzzing with streams of flying cars, and colossal neon billboards casting coloured light over the cluttered, teeming streets.
A lovingly crafted action RPG with challenging, satisfying gunfights and an extraordinary cyberpunk setting.
Encased - Release Date: September 7
Kordanor spotted that Encased will be released on September 7:
Encased will be released on September 7!
In just over a month players from all over the world will go on an adventure to fully explore the Dome. Players can expect dozens of new quests and locations, new story chapters, many endings, weapons, artifacts, a redesigned combat system, updated stealth, and much, much more!
See you under the Dome!
Release: In development
Thursday - July 29, 2021
The Ascent - Released
The Action-Shooter RPG The Ascent has been released today:
The Ascent is a solo and co-op action RPG, set on Veles, a packed cyberpunk world.
Welcome to The Ascent Group arcology, a self-contained corporate-run metropolis, stretching high into the sky and filled with creatures from all over the galaxy.loading...
You play as a worker, enslaved by the company that owns you and everyone else in your district. One day, whilst sent on a routine assignment to make use of your skills with a cyberdeck, you are suddenly caught in a vortex of catastrophic events. The Ascent Group, the largest mega corporation on the planet, shuts down for unknown reasons, causing the automated security systems to go haywire.
The survival of your district is threatened: rival corporations are trying to force appropriation and crime syndicates are looking to boost their black-market augmentation trade. You must take up arms to stop them from seizing control and embark on a new mission to find out what started it all.
You belong to the corporation. Can you survive without it?
SHOOT AND LOOT
Consider enemies' height and weaknesses into account when fighting, making the most out of every opportunity. Take down even the worst opponents to find the rarest loot.
SOLO OR CO-OP
Play the entire game alone or work together with up to three friends in local or online co-op.
Eldest Souls - Released
The action RPG Eldest Souls has been released today:
Following centuries of servitude, Man finally rebelled against the Old Gods, imprisoning these colossal calamities within the sacred walls of the Citadel.loading...
But an evil stirred within...
In a final act of vengeance, the Old Gods have unleashed a great Desolation upon the world. Mankind is fading, with but a glimmer of hope remaining.
Heavy is the burden that lies on one lone Warrior. Armed with a greatsword… of the purest Obsydian.
Fast-paced and challenging souls-like combat awaits, where every moment counts. Yet fortune favors the bold, and defeating the Old Gods may grant the player powers beyond mortal comprehension.
Eldest Souls focuses on only the toughest and most engaging of combat encounters - the Bosses! - with each Old God presenting a new and unique challenge for the player to overcome… with fitting rewards for those who triumph!
An Ancient Kingdom
As you explore the labyrinthine passages, in search of the Old Gods, you’ll encounter intriguing NPCs, compelling questlines, and a series of dark and ominous mysteries. Slowly uncover the truth behind the Old Gods and their agelong imprisonment...
Bask in the pixel perfection of the consecrated Citadel, dripping in gorgeous 16-bit attention-to-detail. But don’t gaze too long. This monument of Human triumph has long been forgotten, and something dark has taken root deep within.
Your Build. Your Rules.
Every encounter with the Old Gods presents its own unique challenge… and rewards. Claim their celestial powers to unlock a vast array of unique Talents and Abilities, ready to customize your own combat style from a multitude of combinations.
- Battle your way through a series of uniquely challenging Boss-Rush combat encounters.
- Discover a cast of intriguing NPCs and questlines as you explore the ancient Citadel.
- Unearth the mystery of the Old Gods, before total devastation befalls the World.
- Bask in the glorious pixel-perfect graphic style, dripping in gorgeous attention-to-detail.
- Your Build. Your Rules. Customize your own combat style from a multitude of ability
Eldest SoulsSP/MP: Single-player
Pathfinder: Wrath of the Righteous - Developer Diary #4
Redglyph spotted Developer Diary #4 for Pathfinder: Wrath of the Righteous:
We've Remade and Upgraded the Graphics | Wrath of the Righteous Developer Diary #4loading...
In the brand new Dev Diary 4, Owlcat Games talk about graphics and art style in Pathfinder: Wrath of the Righteous.
PS: Pathfinder: Wrath of the Righteous can now be preordered -> link.
Pathfinder: Wrath of the RighteousSP/MP: Single-player
Release: In development
Wednesday - July 28, 2021
Final Fantasy - Released
The Final Fantasy Remaster has been released (Part 2 and 3 as well, the parts 4-6 will follow):
The original FINAL FANTASY comes to life with completely new graphics and audio as a 2D pixel remaster!
A remodeled 2D take on the first game in the world-renowned FINAL FANTASY series! Enjoy the timeless story told through charming retro graphics. All the magic of the original, with improved ease of play.
Earth, fire, water, wind... The light that once shone within the four Crystals was lost. Darkness covered the land, until the only hope for humanity rested in legends past. Become the Warriors of Light and embark on your own journey to restore power to the Crystals and save the world.
Switch between classes to improve your characters. Traverse the wide world with your airship and other vessels. Return to the game that started it all.loading...
- Universally updated 2D pixel graphics, including the iconic FINAL FANTASY character pixel designs created by Kazuko Shibuya, the original artist and current collaborator.
- Beautifully rearranged soundtrack in a faithful FINAL FANTASY style, overseen by original composer Nobuo Uematsu.
- Improved gameplay, including modernized UI, auto-battle options, and more!
- Dive into the world of the game with supplemental extras like the bestiary, illustration gallery, and music player.
*This remaster is based on the original "FINAL FANTASY" game released in 1987. Features and/or content may differ from previously rereleased versions of the game.
The Forgotten City - Released
The former mod The Forgotten City has been released today:
The Forgotten City is now available to buy and download!
The Forgotten City is finally here, and we couldn't be more excited for you to play it, and see why IGN scored it a 9 out of 10 [link to The Forgotten City Review] and called it "Amazing."loading...
Before you dive in, here are some things you should know:
The Forgotten City was made by a core team of three hard-working devs. It may have started out as a mod for an action RPG, but like the mod, this game is in a totally different genre. It’s a mystery adventure game, which rewards thoughtful conversation, exploration, and puzzle-solving. Combat is a small – and entirely optional – part of the game. If you don’t go into this expecting a Triple-A action RPG, you’ll have a much better time!
We’ve taken great care to create a game world with historically authentic ancient Roman art, architecture, costumes, and customs, with the help of two extraordinary historical consultants: Dr. Philip Matyszak (who has a D.Phil from Oxford and teaches at Cambridge) and Dr. Sophie Hay (who has 20 years experience excavating the ruins of Pompeii). We hope you have fun exploring!
Finally, we strongly encourage you to keep playing until you reach the canon ending (Ending 4). You’ll be glad you did!
We've polished the game as much as we can, but some bugs are inevitable on Day 1. So, if you experience any issues, please head over to the Discussions / Bug Reports & Fixes section, and we'll do our best to help you!
Most importantly, we hope you have fun! :-)
The Modern Storyteller team
Chernobylite - Released
Ally or compete with other stalkers of the Chernobyl zone to survive. Remember that life is fragile, and it’s your decisions that determine the fate of your companions. You can spend as long as you need preparing, however, be aware that your story is still being written. Every passing moment, your chances of success are dwindling: comrades are dying, supplies are running out, or an unexpected patrol could discover you. And on top of all this, supernatural dangers are arising around you in mysterious patterns. Each day brings new challenges with the ever-increasing severity of your current situation. Plan your strategy carefully if you want to survive.loading...
Maintain your resolve and keep your wits about you – the Chernobyl Nuclear Power Plant is not what it once was. No one can foresee the horrors that may have befallen your beloved.
- Explore the beautiful and horrifyingly accurate 3D-scanned recreation of the Chernobyl Exclusion Zone.
- Collaborate or compete with other stalkers of the Zone, but whatever you do, never fully trust them. Remember – everybody has a hidden agenda. Always.
- Face and survive the natural and supernatural threats.
- Immerse yourself in the thrilling non-linear science-fiction horror story.
- Make good use of your character’s physics and chemistry knowledge to craft your equipment and manage your supplies.
- Fight against the savage creatures pouring from the alternate reality.
- Investigate and collect data with a set of sophisticated environment and substance analyzing tools.
Tuesday - July 27, 2021
Chernobylite - Review @ Rock Paper Shotgun
Rock Paper Shotgun checked out the upcoming Chernobylite:
Chernobylite review: hardly horror, but still a strong survival roguelite
More tense than outright horror, but Chernobylite is still a solid RPG with interesting base-building, management and survival elements that balance nicely to form a fun roguelite loop.
After reading Matt Cox's (RPS in peace) early access review of Chernobylite, I was less scared about the mutant nasties I'd be facing in this horror-y survival RPG and more concerned with how janky it might be. Had the devs over at The Farm 51 smoothed things out for the game's final release? Well, I can safely say that they've polished up the game into quite the pleasant surprise. There's a compelling mystery here that you'll unravel through a mix of base-building, team management, and stealthy survival, and it all fits together to form a roguelite loop that'll actually have you itching to venture back out into radiation-town.
I won't spoil any of those climatic moments, but Chernobylite's a genuinely good time, folks. The ease of the crafting and the management side of things might lack depth for some, but it does give you a constant sense of satisfaction as you bring goodies back to base and watch it grow. Similarly, the simplicity of its party management ensures balancing their needs doesn't detract from the fun roguelite loop it's got going on. The Chernobyl wilderness might be distinctly "bad vibes" here, but Chernobylite the game gets a big, irradiated thumbs up.