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Breaking Newsbits
Friday - May 13, 2022
Thursday - May 12, 2022
Wednesday - May 11, 2022
Tuesday - May 10, 2022
Monday - May 09, 2022
Sunday - May 08, 2022
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Black Geyser: Couriers of Darkness

2022-04-06

Black Geyser: Couriers of Darkness Review

Lackblogger spent close to 80 hours on Black Geyser and has penned down his thoughts on the game.


» Continue reading the article...

RPGWatch

2022-02-08

Game of the Year Awards 2021 - Most Promising RPG

What is the most promising RPG of 2022? Like every year, you had your say. Check out the details to find out what games our visitors and editors think are most promising.


» Read the article

Recent articles











Picture Watch

Risen 2: Dark Waters
Box Art

Poll Watch

What do you do on these festive days?
Eat and drink too much
50%

Do the hugs and kisses thing
2%

Humbug
8%

Just play a lot of games
14%

Feel sad
8%

Let me tell you..
18%

Vote

Breaking Newsbits

RPGWatch - The End is Nigh

by Myrthos

For the last few years I've been thinking about what I want to do with RPGWatch. The reason for this is that I have lost all stamina with respect to RPGWatch. I found and find no enjoyment in the things I do here anymore and I find it a chore to continue doing them, so I end up not doing them anymore or only partially.

The interests I have in this phase of my life, simply do not match with what RPGWatch is anymore and I like to do other things that bring me more joy and fulfilment. RPGWatch has changed over the years, but so have I.

As mentioned, this is something I am feeling for quite some time and there isn't a particular reason why I am telling you my decision now and not in a couple of months or a year, besides that I think it is about time to let you know this and not drag this on much longer.

I have decided to stop RPGWatch. The option to fund RPGwatch via Paypal has already stopped and the funding we still have is sufficient to make us go on until the end of July, which would then also be the end date.

I've started with RPGDot in 2000 and created, together with the RPGDot team, RPGWatch in 2006. I have many fond memories of those 22 years. Also a couple of bad ones, but lets not dwell on those. Once RPGWatch is gone, I'm sure there will be days in the future where I will not only miss RPGWatch, but will miss especially the RPGWatch team and the people I like and liked to interact with on our forums.

Eventhough my feelings about RPGWatch are no longer the same, I am proud of everything we did and have accomplished in the past years and I really want to thank all of you for being with us.

I'm sorry for bringing this bad news to you.

RPGWatch

Details

Friday - May 13, 2022

Yaengard - Preview @ Wizard Worm

by Hiddenx, 18:14

Wizard Worm checked out the turn-based party RPG Yaengard:

Yaengard - Is It Worth It? (Turn-Based RPG)

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Yaengard

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Zenless Zone Zero - Announced

by Hiddenx, 17:44

Hoyoverse announced a new action RPG - Zenless Zone Zero:

Welcome to New Eridu - Where Humanity Rises Anew! Z.Z.Z Trailer

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Zenless Zone Zero

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Broken Roads - Level Design

by Hiddenx, 11:53

Redglyph spotted the newest dev-blog (with pictures) for Broken Roads:

Dev Blog: Level Design With an Art Perspective

Today’s devblog is with Luke Dorman, our intrepid Level Designer and Unity integration expert. Luke’s going to walk us through Ardath, a location in Broken Roads that holds a special place in our hearts. Our very own hive of scum and villainy, Ardath is where you’ll find the very best of black market goods and the (almost) worst that humanity has to offer. Collectively, the people living here can be a bit disorganised, but they know how to throw a punch, how to take one, and best of all, they brew their own beer. Cheers, Luke!

Hello, all! I’m Luke, the Level Designer of Broken Roads, and today I’ll be going over some of the things I use from an art perspective when creating and assembling levels for Broken Roads!

We’ll be looking at some of the props and objects around the Ardath Hotel. Ardath is a small settlement filled with thugs, thieves, artists, and those who were rejected from other societies. These people are bandits, pillagers, and raiders, but they feel truly free here in Ardath.

The Ardath Hotel is of course based on the real-world equivalent in the actual location of Ardath in Western Australia. The 3D model of the building was done by Bianca Roux, and the texturing was done by Sara Laubscher, both brought the building to life while giving it that Aussie post-apoc flair!

[...]

Broken Roads

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development

Details

Pathfinder: Wrath of the Righteous - Patch 1.3.3

by Hiddenx, 11:47

Pathfinder: Wrath of the Righteous got a new patch and a hotfix:

Update 1.3.3c

Friends!

The update 1.3.3c is here!

If you experience any issues after the patch, please try to verify the integrity of game files. And if you use mods, don’t forget to update them.

Beware of possible plot spoilers!

Quests

  • Fixed Elan's lines in Seelah's quest;
  • It was impossible to kill Inai through dialog - fixed
  • Fixed dialogue option in Camelia's quest;
  • Fixed the option to complete Hylor's quest after the death of certain NPCs;
  • Fixed the start of The Pillar's Counsel for Lich.

Areas

  • Fixed transition in Drezen citadel;
  • Fixed the transitions between locations in Threshold.

Crusade

  • Fixed the description of the paladins unit;
  • Fixed the display of unit barks.

Classes & Mechanics

  • Fixed the swarm behavior;
  • Daggers now deal slashing and piercing damage;
  • We sent the rogue from the Kenabres Graveyard to be retrained, and he now uses the bow correctly;
  • Prestige class Loremaster didn't allow picking Wizard Spell, Druid Spell and Cleric Spell - fixed;
  • After killing Cheliax Queen player gained two mythic levels instead of one - fixed;
  • Mythic demon in chapter 5 could use the secret passageway from chapter 3 - fixed;
  • Fixed bug with inability to choose Legend's path in chapter 5.
  • Creature under the effect of great invisibility now does not lose the effect after the 1st attack in combat.

Visual

  • Added personal name colors for Rekarth and Sendri;
  • Increased the base view radius on the global map;
  • Golden Chalice now has an icon;
  • The local map now changes lighting depending on the time of day, even if you do not leave the location;
  • The local map is now a little brighter at night.

Misc

  • Character's clothes could turn gray after starting a new game - fixed;
  • Fixed a bug that could spawn two Yozzes in Drezen;
  • Zombies on Graveyard played crawling animation when players left combat - fixed;
  • In some cases, invisible barriers appeared in the spiders' lair - fixed;
  • Fixed the doors in turn-based mode;
  • Minor text fixes in book events;
  • Robe of Fire now equips in shirt slot;
  • Player character and some units could float in the air - fixed;
  • Fixed a bug in the interaction with Yaniel's corpse.

Update 1.3.3e

Pathfinders!

We’ve prepared a hot-fix for the problem some of you have been experiencing since yesterday, that is, when your party kept following you in the hubs, like the tavern, crusader’s camp, Drezen and so on. Your companions will relax now and stop following you. Another issue this fix addresses is that some bosses had treacherous minions who were helping you in battles—now they will be hostile to you. We’ve also fixed the Blooming Meadow location.

We apologize for the inconvenience and wish you a happy crusade!

 

Pathfinder: Wrath of the Righteous

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Achilles: Legends Untold - Preview @ C4G

by Hiddenx, 11:00

Click4Gameplay checked out the action RPG Achilles: Legends Untold:

Is Achilles: Legends Untold Worth Playing? | C4G Preview

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Achilles: Legends Untold

SP/MP: Single + MP
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

Details

Thursday - May 12, 2022

Decision: Red Daze - Gameplay

by Hiddenx, 18:04

SplatterCatGaming checked out Decision: Red Daze:

Decision Red Daze - Zombie Apocalypse Base Defense RPG

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Decision: Red Daze

SP/MP: Single-player
Setting: Apocalypse
Genre: Survival-RPG
Platform: PC
Release: In development

Details

Brigandine: The Legend of Runersia - Released

by Hiddenx, 17:45

The strategy-game Brigandine: The Legend of Runersia has been released for the PC:

Brigandine: The Legend of Runersia Steam trailer

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Brigandine: The Legend of Runersia

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: Unknown
Release: Released

Details

Songs of Conquest - Early Access Review @ RPS

by Hiddenx, 15:14

Rock Paper Shotgun checked out Songs Of Conquest:

Songs Of Conquest early access review: an already-stylish tactical RPG

Just a few days ago, the expected release of Songs Of Conquest turned into the expected release of Songs Of Conquest into early access. There are times when such a pivot might dramatically change the angle you'd need to review a game from.

This isn't really one of those times, because I think I'd be recommending Songs Of Conquest overall as it is anyway. Giving it an estimated year for Lavapotion to "figure out, together with the community, what features we should prioritize" could well push me into a wholehearted endorsement, though. 

[...]

Some unevenly mighty magic aside, Songs Of Conquest is a comfortable, satisfying tactical RPG with lots of potential for fiendish spellcasting tricks. 

Thanks Henriquejr!

Songs of Conquest

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

King Arthur: Knight's Tale - The Chained God

by Hiddenx, 15:08

A free content update for King Arthur: Knight's Tale called the Chained God will be out in June:

Free content update out in June - The Chained God

Knights!

Your journey in Avalon has just begun but things won't stop after the launch of course. Besides some hotfixes which are in the works (already released minor ones), the game will receive its first big patch in a form of a free content update in June.

The Chained God

We're happy to announce "The Chained God", the first free seasonal content update for King Arthur: Knight's Tale, coming in June for all players.

In "The Chained God" players will take up the role and will be able to play as the mighty Fomorians, the brutal and terrifying giants of Avalon - the main enemy faction of the Knights of the Round Table. The update features a brand new chain of short story missions, focused on these mystical creatures, introducing new gameplay, new items and expanding the lore.

"The Chained God" is the first of many free content updates coming to Knight's Tale.
Besides these, other, longer form content is also in the works, however, details about these will be revealed later.

Accolades Trailer

We assembled a short Accolades Trailer, so you can check below what critics are saying about King Arthur: Knight's Tale.

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To Avalon!

Thanks Redglyph!

King Arthur: Knight's Tale

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Starfield - Delayed to 2023

by Hiddenx, 14:57

Bethesda announced on twitter that the launch of the games Starfield and Redfall are delayed to the first half of 2023.

Thanks Redglyph!

Starfield

SP/MP: Single-player
Setting: Sci-Fi
Genre: Action-RPG
Platform: PC
Release: In development

Details

King Arthur: Knight's Tale - Review

by Hiddenx, 14:48

Thumb Culture has reviewed King Arthur: Knight's Tale:

King Arthur: Knight’s Tale Review

King Arthur: Knight’s Tale is now out of Early Access and available on Steam. Developed and published by NeocoreGames (Incredible Adventures of Van Helsing, Warhammer 40k: Inquisitor), it is a turn-based tactical game blended with character-centric RPG gameplay. Read on to learn more about this latest game from a veteran studio.
Life After Death in Camelot is Darker than Expected

Something about Medieval times has always had my interest. I’m not a hardcore historian of the times, I just have always found it fascinating how the world once was. But alongside the history books are the books of mythology. Some clearly with many elaborations but others are a bit closer to fact than to fiction. King Arthur: Knight’s Tale puts a new twist on what I would consider one of the better-known tales of the time. Has there ever been a time you’ve run across a new perspective or take on something you hadn’t thought of before? ‘Cause this one is pretty dang cool if I do say so.

[...]

Final Thoughts

King Arthur: Knight’s Tale is another great game by NeocoreGames. Even if you aren’t a fan of turn-based strategy games I would really encourage you to check it out. The setting, gameplay and storytelling are top-notch. This game definitely deserves the Thumb Culture Platinum Award.

King Arthur: Knight's Tale

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: Released

Details

Citizen Sleeper - Review @ TCGS

by Hiddenx, 10:48

TCGS reviewed the Sci-Fi RPG Citizen Sleeper:

Citizen Sleeper Review - Incredible Sci-Fi Roleplaying In The Ruins Of Interplanetary Capitalism

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Citizen Sleeper - Roleplaying in the ruins of interplanetary capitalism. Live the life of an escaped worker, washed-up on a lawless station at the edge of an interstellar society. Inspired by the flexibility and freedom of TTRPGs, explore the station, choose your friends, escape your past and change your future.

From the developer of In Other Waters, and featuring the stunning character art of Guillaume Singelin, Citizen Sleeper is a narrative RPG set on Erlin’s Eye, a ruined space station that is home to thousands of people trying to survive on the edges of an interstellar capitalist society.

Citizen Sleeper

SP/MP: Single-player
Setting: Cyberpunk
Genre: RPG
Platform: PC
Release: Released

Details

Eiyuden Chronicle: Rising - Review

by Hiddenx, 10:45

OhNoItsAlexx checked  out the action RPG Eiyuden Chronicle: Rising:

Eiyuden Chronicle PC PORT Review. Square Enix Take NOTES! A JRPG That ACTUALLY WORKS ON PC?

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Eiyuden Chronicle: Rising

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Songs of Conquest - Early Access Review

by Hiddenx, 10:42

Wizard Worm checked out the Strategy RPG Songs of Conquest:

Songs of Conquest Review - Better than HoMM? (Turn-Based Strategy)

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Songs of Conquest

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Wednesday - May 11, 2022

Warhammer 40K: Chaos Gate - Review

by Hiddenx, 20:32

PC Gamer likes Warhammer 40,000: Chaos Gate – Daemonhunters, too:

Warhammer 40,000: Chaos Gate – Daemonhunters review

Deal with cosmic plagues and a quarrelsome crew.

Grand Master Kai looms over my crew via hologram like an enraged Greek cybergod. It's our bimonthly report and he's not happy. Our onboard Inquisitor's desire to procure knowledge about the Nurgle plague has inadvertently accelerated its spread, and he wants to know who's responsible. Do I cover up for Inquisitor Vakir and piss off Brother Ectar, revered captain of the Grey Knights Space Marine Chapter, or do I throw the brash Inquisitor under the bus? Whatever I do, someone will be unhappy, and that will have knock-on effects.

I go for the third option: tell the Grand Master that the mission is going exactly as planned. He buys it, and seeing as we're doing so well in our campaign (which we're really not) he diverts our requisitions and armoury access to some other chapter that needs them more. My reluctance to attribute blame has meant I've stayed onside with my crewmates, but have also ensured that the next two months of our campaign are going to be particularly gruelling.

[...]

A layered and engaging space opera that triumphs both on and off the battlefield.

Score: 87/100

Thanks Henriquejr!

Warhammer 40K: Chaos Gate

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

The Legend of Heroes: Kuro no Kiseki - Preview

by Hiddenx, 18:02

The Kiseki Nut checked out The Legend of Heroes: Kuro no Kiseki - the first part of the Calvard arc:

Why You Should Be EXCITED For Kuro No Kiseki

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Why You Should Be EXCITED For Kuro No Kiseki

0:00 - Intro
1:24 - How I Played Kuro
2:08 - Can you start the Trails Series with Kuro?
3:14 - The Location
3:45 - Falcom's New Engine
5:34 - Combat
7:56 - Customisation
8:30 - OST
9:15 - Characters
11:50 - Connect Events
13:02 - Alignment System
13:40 - Narrative and Conclusion

It's no secret that I've moved away from Trails specific content in the past few months, but that's not due to a loss of love with the Series. And with Kuro no Kiseki releasing late last year, I was finally able to give it a go thanks to the generous and talented blokes over at the Zerofield team.

Kuro no Kiseki is the first game of the long awaiting Calvard arc, and is the 11th title in the mainline Series. It also acts as a soft reboot for the Trails Series in many ways, overhauling combat, utilising a new engine and introducing a new land.

So if you're trying to figure out if Kuro no Kiseki might be a good game to start in the Trails Series, if you're looking for which game to start with in the Trails Series or if you just want to know what Kuro no Kiseki is all about, then hopefully this video will give you what you need.

 

The Legend of Heroes: Kuro no Kiseki

SP/MP: Single-player
Setting: Fantasy
Genre: J-RPG
Platform: PC
Release: In development

Details

Songs of Conquest - Early Access Review

by Hiddenx, 14:49

Legacy Gaming checked out the Strategy-RPG Songs of Conquest:

Songs of Conquest Is WORTH Your Time - Early Access Review

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Songs of Conquest

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Warhammer 40K: Chaos Gate - Review @ IGN

by Hiddenx, 14:40

IGN checked out Warhammer 40K: Chaos Gate - Daemonhunters:

Warhammer 40K: Chaos Gate - Daemonhunters Review

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Warhammer 40K: Chaos Gate

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released

Details

Salt and Sacrifice - Reviews

by Hiddenx, 14:35

IGN and Fextralife have reviewed Salt and Sacrifice:

Salt and Sacrifice Review

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Salt and Sacrifice Review: Is it Worth It? Should You Play it? Gameplay Impressions

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Salt and Sacrifice

SP/MP: Single-player
Setting: Fantasy
Genre: Metroidvania RPG
Platform: PC
Release: Released

Details

Dragon's Dogma: Dark Arisen - Review

by Hiddenx, 14:29

Mortismal Gaming checked out Dragon's Dogma: Dark Arisen:

Dragon's Dogma: Dark Arisen - Review After 100%

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Discussing my experiences with Dragon's Dogma after a thorough run of the title!

Dragon's Dogma: Dark Arisen

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Eiyuden Chronicle: Rising - Review

by Hiddenx, 14:26

Rozalin has reviewed Eiyuden Chronicle: Rising:

Eiyuden Chronicle: Rising

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Eiyuden Chronicle: Rising is a fun, fast-paced 2.5D action RPG with town-upgrading elements, exploration, and more! It's developed by Suikoden series veterans Rabbit & Bear Studios and serves as a prequel to the upcoming JRPG Eiyuden Chronicle: Hundred Heroes.

Eiyuden Chronicle: Rising

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Tuesday - May 10, 2022

Songs of Conquest - Gameplay

by Hiddenx, 17:11

SplatterCatGaming checked out the Strategy-RPG Songs of Conquest - the game was released as Early Access version today:

Songs of Conquest - Medieval Fantasy Sandbox Tactical RPG

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Songs of Conquest gameplay with Splat! Let's Play Songs of Conquest and check out the long awaited homage to the Might and Magic series. Armies, war, magic, and relics!

Songs of Conquest

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: In development

Details

Shadow Fate - Gameplay

by Hiddenx, 15:10

TheGamedawg checked out the recently released J-RPG Shadow Fate:

Let's Play Shadow Fate - Part 1

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Shadow Fate

SP/MP: Single-player
Setting: Modern
Genre: J-RPG
Platform: PC
Release: Released

Details

Eiyuden Chronicle: Rising - Release Day

by Hiddenx, 08:41

The action RPG Eiyuden Chronicle: Rising will be released today:

Eiyuden Chronicle: Rising

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Eiyuden Chronicle: Rising combines a thrilling adventure through ancient ruins with the tale of one town's rise from the ashes.

Drawn by lenses and other treasure in the nearby Runebarrows, our heroes learn that the town is struggling to rebuild after an earthquake and decide to help. Along the way, they'll resolve disputes between eager adventurers and wary locals who don’t think the Barrows should be disturbed. And they'll learn more about each other's reasons for seeking treasure, deepening their bonds in the process.

As you will learn, these Runebarrows hide a great secret that has fateful implications for one of the characters. What begins as a simple treasure hunt turns into a dark conspiracy that will shake the world and plant seeds that carry over into the main story of Eiyuden Chronicle: Hundred Heroes.

The game will introduce a portion of Eiyuden Chronicle’s cast of characters in an original story with thrilling action and engaging town-upgrading elements.

There will be some perks for players that link the game with Eiyuden Chronicle: Hundred Heroes.

*The name of one character from the Eiyuden Chronicle franchise has been changed from JB to CJ.

Eiyuden Chronicle: Rising

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

Details

Salt and Sacrifice - Release Day

by Hiddenx, 08:19

The action RPG Salt and Sacrifice will be released today on Epic Games:

Salt and Sacrifice Launch Trailer - EGS

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As a Marked Inquisitor, you’ll journey through the western frontier: pursuing, hunting, and obliterating the Mages that roam the realm. Craft unique weapons and armor from the otherworldly flesh and bones of the Mages you destroy.

Salt and Sacrifice

SP/MP: Single-player
Setting: Fantasy
Genre: Metroidvania RPG
Platform: PC
Release: Released

Details

Rogue Legacy 2 - Review @ GamingBolt

by Hiddenx, 08:09

GamingBolt checked out Rogue Legacy 2:

Rogue Legacy 2 Review - The Final Verdict

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Rogue Legacy 2 may not be at the very apex of design like Hollow Knight or match its story and rogue-lite appeal. The difficulty, especially when exploring a new biome for the first time, may also prove irksome for some (though there are the House Rules for customizing enemy health, damage taken and much more if you want a more chilled out experience).

Overall though, it's a great combination of both genres, offering near-endless replay value, a compelling narrative to unearth, a gorgeous and clean aesthetic, and fun gameplay. As accessible as it is immensely complex, Rogue Legacy 2 is a stellar title that will keep you coming back for just one more quirky run.

Rogue Legacy 2

SP/MP: Single-player
Setting: Fantasy
Genre: Roguelike
Platform: PC
Release: Released

Details

The Iron Oath - Patch 0.5.144

by Hiddenx, 08:00

The tactical RPG The Iron Oath got another patch:

Patch Notes 0.5.144

Hello mercenaries!

We've just pushed out a new update with a good mix of fixes and changes. Be sure to update your game! Repairing gear didn't make it into this update, but we have implemented it on our end - it just needs a bit more testing before we push it live with next week's patch.

Patch Notes for 0.5.144

Fixes

  • Enemies can no longer use melee attacks while out of range of their target
  • Lightning attacks will no longer critically strike wet targets (they only receive +50% damage)
  • The Dreadknight's Pull of the Void ability now has a tooltip describing its effects (adjacent targets are Rooted)
  • When zooming in on characters at the edge of the map, the camera will no longer glitch out trying to center them
  • The Pyromania buff now expires properly
  • Skeleton bone piles can no longer be feared
  • The correct playtime is now displayed on files that have over 60 hours
  • Fixed a rare crash that occurred when a House Skirmisher began combat on a certain tile in the marsh environment
  • Duplicate quests will no longer spawn at the same time in cities
  • If a character somehow gets onto an invalid hex at the start or end of their turn, they will be teleported to the nearest valid hex
  • Certain quests were completing when entering the wrong city - this should hopefully be resolved now

Additions & Changes

  • The turn order is now visible during the deployment phase
  • You can now hold Tab to display all hexes on the field during deployment and combat
  • Ultra wide support has been added
  • Retina display support added for Mac
  • You can now see the blue 'pips' that represent ability charges while camping, and also in the level up screen
  • The Pyrolancer's Fuelled by Fire passive ability now has a status icon to indicate how much of a buff they are receiving
  • Changed the goal for the Eradicate Voidspawn quest so it triggers a mission complete after beating the boss, instead of needing to clear every battle in the dungeon
  • Completing a quest objective now adds 240 days to its expiration time, giving you plenty of time to return to your employer
  • Added an option to disable screen shake effects
  • The bottom edge of some combat areas are now treated like a wall, allowing you to push targets into it and trigger bonus damage
  • You can now change your company's name in the history section of the management menu
  • The price of resources (Wood, Iron, etc) have been changed across the board and are now more valuable
  • Added a new Cloth resource, exported by the city of Athirton
  • Adjusted the durability and cost of most gear in preparation for the upcoming repair mechanic

Balance

  • Increased the Defense (+3) and Evasion (+2) stats of the Tower Shield
  • Increased the fire terrain duration from the Pyrolancer's Wildfire ability to 8 turns (from 5)
  • The Wildfire upgrades for duration now increase it by 2 (from 1)
  • Changed the weighting of the 'Disorganized' time modifier so it can no longer trigger early on in a dungeon

The Iron Oath

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: In development

Details

Monday - May 09, 2022

Non-RPG General News - Hooded Horse Publisher Showcase

by Hiddenx, 22:25

Henriquejr spotted the upcoming games from indie publisher Hooded Horse:

Hooded Horse Publisher Showcase | PAX East 2022

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Video Timestamps: 
0:00:00 - Intro
0:01:22 - Old World
0:06:05 - Sons of Valhalla (New Game)
0:07:35 - Falling Frontier
0:16:11 - Espiocracy (New Game)
0:18:20 - Fragile Existence
0:24:14 - Capital Command (New Game)
0:26:13 - The Way of Wrath
0:28:53 - Fata Deum
0:32:29 - Alliance of the Sacred Suns
0:36:25 - Terra Invicta
0:42:46 - Conclusion and beginning of post-show trailers

 

Non-RPG General News

SP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development

Details

Age of Grit - First Impressions

by Hiddenx, 11:04

INDIEGAMEIACS checked out Age of Grit:

AGE OF GRIT - Indie Game First Impressions and Gameplay

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Age of Grit

SP/MP: Single-player
Setting: Steampunk
Genre: RPG
Platform: PC
Release: Released

Details

Yaengard - Review @ Uncanny Games

by Hiddenx, 10:57

Uncanny Games reviewed Yaengard:

Yaengard - 3 min review | Personality & Morality turn based RPG

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In this quick 3 minute game review, we're looking at Yaengard - a tactical turn based RPG with huge influences from personal and moral choices that your characters take!

 

Yaengard

SP/MP: Single-player
Setting: Fantasy
Genre: Tactical RPG
Platform: PC
Release: Released

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Hard West 2 - Preview @ Kordanor's Gaming Lair

by Hiddenx, 10:49

Kordanor checked out Hard West 2:

Hard West 2 - Tactics in the Wild West...with Zombies! - Preview (Beta Playtest) [EN]

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Hard West 2

SP/MP: Single-player
Setting: Western
Genre: Tactical RPG
Platform: PC
Release: In development

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Sunday - May 08, 2022

Alaloth - All the Info you need

by Hiddenx, 16:53

Henriquejr spotted a new info page about Alaloth: Champions of The Four Kingdoms:

All the info you need in one place

Hello Champions!

As promised in the Spring 2022 Update, we are going to drop here a bunch of misc updates originally scheduled in a different moment of the last year. Before doing that, we thought that a bit of recap was necessary, considering the huge number of questions we’ve received in the last months. To avoid any possible confusion, we are going to summarize here all the info already shared, adding comments on what is changed and what’s happened in development lately. Almost 1 year ago we hosted an AMA session on our Discord channel and highlights were published in this topic. Looking back at it one year later, made us thinking about the huge work done since than but we are happy to have kept our vision alive, despite a few changes we did following feeds from QA and testers. This update should work as a sort of guide to understand in full what Alaloth is and what is not.

WHY YOU DIDN’T GIVE US NEWS FOR MONTHS? WHAT’S HAPPENED?

We are not going to comment this. We apologized for the lack of updates on our Steam page and always tried to do our best to inform the community of what was going on. The Spring 2022 Update contains all the info on what’s coming next. Past is behind, future ahead and we are doing 110% to recoup the time lost without interacting with people and players waiting for the game.

OK, GOT IT. SO, WHAT ABOUT THE GAME? AN ISOMETRIC SOULS-LIKE? WHAT DOES THIS MEAN?

The idea has always been trying to put a few cool 3D mechanics in a isometric game. We thought there is nothing like this on the market. Souls-like ref has always been about a combat sys that will be hard to master but very satisfying once you’re done with it.

SO WHAT? IT IS A SOULS-LIKE, IT IS DIABLO, IT IS A CRPG?

It is Alaloth, we are trying to stay in between old school classics and modern action RPG. When you see the game running, mind flies to good old times but there is no tactical pause so you have to be good with the pad to kill stuff. And staying in between past and present, is something we’ve tried to reflect in any aspect of the game. We have two kind of players we’re talking with here: the first one, is the one skipping every single line of text and caring about his build only, skills and fights. The second one is the one taking his time enjoying every single dialogue around, trying to pick up lore details to connect all dots. We are trying to make both of them happy, leaving the freedom to play the game both ways. Anyway, to take 100% from it, hardcore players should play a bit with quest and lore related stuff around and old school players will have to master combat anyway. We are just trying to “force” this in a funny way for both .

YOUR MAIN GOAL IN ALALOTH?

In Alaloth, you embody a champion who is willing to set free the continent of Plamen by the evil and overwhelming presence of Alaloth himself, a mighty demigod trapped in a limbo and willing to come back to the mortal realms to rule them all. To do so, you will be required to recover four light shards that open the gates of The Fifth Kingdom, his domain. These shards pop in a random way each run and can be found in many locations spread around the world [Fighting Areas].

CAN YOU FREE ROAM IN THE GAME WORLD AND DECIDE TO WHAT TO DO AND WHEN?

Yes, you are completely free to do whatever you want since the very beginning. The Main Quest is just Alaloth-related. You need to kill him to complete the game. Anyway, there is nothing set for you to do so. You can just decide to explore Plamen, do your stuff, meet NPC, do other quests or starts claiming Fighting Areas looking for shards to access the endgame. The player is free to navigate and explore Plamen the way he likes most since the start of the journey, choosing to prioritize the main quest, secondary ones or to just see what’s next. At the beginning of the development, Alaloth was supposed to be played one way only, facing 3 other champions coming from the kingdoms the player didn’t choose running after shards as you, fighting you. We have 40 different champions representing each house and clan in the game, rolled every time a new session starts. Everyone with unique skills, drops and behavior. Anyway, while testing the game and collecting feeds, we decided to work on a brand new mode introducing a full single player campaign to be enjoyed the classic way. We are talking about two different ways to play. In both cases the more the time pass the more Alaloth’s rage and power increases. Spawns became way more dangerous with each of this phases.

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Alaloth

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: In development

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The Tribe Game - Review

by Hiddenx, 10:00

THETRIBECOUK checked out the RPGMaker game The Tribe Game:

[Review] The Tribe Game

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The Tribe Game

SP/MP: Single-player
Setting: Apocalypse
Genre: RPG
Platform: PC
Release: Released

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Fabled Lands - Full Release coming soon

by Hiddenx, 09:04

In the Mini-devlog Update #29 is announced that Fabled Lands will be released at the end of May:

Mini-devlog Update #29

Skills & Spells

Hey, hey, everybody, it's time for the latest addition of the Mini-Devlog Update! It's been a hell of a ride but the final content update for the release I've been working on for the past 5 months is finally shaping up well and I am entering the Squash phase... bug squashing that is. I will be announcing the closed community beta any day now, so stay tuned and join Prime Games' Discord server if you want to take part in it!

Now, back to the main topic at hand for this update, which is...

Skills & Spells

Sometimes ability rolls are just not enough to avoid conflict, or a character is just better prepared and built up for raw display of power. Then we enter the tactical hex-grid combat.

With the addition of more and more game areas, new options unlock and new possibilities for me to add and expand upon the current system in place. Let's show some of the new active skills in action!

The Mage was in desperate need of a friend on the battlefield, hence they finally get one, the Water Spirit. However, other spells such as Animal Companion or Raise the Fallen already offer a meat shield for the spellcasters (which want one), but a ranged glass cannon is always a great option to have!

Back in May last year we were discussing extensively with fresh community members the Warrior and how to make their fighting style more interesting. These fighters engage in close combat more often than any other profession and can easily find themselves surrounded at the heat of battle. While they can go for a repositioning spell, a nice option is also to strike fear in the hearts of their enemies and make them flee. Of course, not before hitting that Whirlwind goodness.

Finally, I am showcasing the newest Priest spell, which is a way to chain heal all allies on the battlefield. A cheap Stamina gain for a quick 1AP action to get you out of a bad situation.

I am leaving the rest of the new skill additions to your heroes to discover!

Ranks

With the Skill system being in a solid state, it was time to think of a better way to incorporate it within the gameplay and promote more skill play to players who haven't discovered where to get those goodies.

I really enjoy those moments when hitting a new level in a D&D session that increase my stats and give me access to new abilities. You feel how your character has grown not only story wise (via their experience built up during the campaign) but also by altering their capabilities gameplay wise.

I wanted to incorporate that feeling, so instead of the previous going up in rank system with fixed amount of stamina and defence increases, there is now a choice.

On odd ranks, you get your Defence increased as well as a choice to increase one of your abilities (SCOUTING, CHARISMA, THIEVERY, etc).

On even ranks, you get a fixed Stamina increase and a limited selection of 3 skills and spells (both active and passive ones) from which you can choose one.

Don't worry, you can still go, explore and seek all the skills, even the ones you've missed, buy them if you have enough Shards on you and learn them!

It echoes exactly what I want to do, emphasize on choices, the game's main mechanic, and give players more options to build and differentiate their characters. Which are going to be less dependent on piling up defence and stamina for the late game but rather fight their way with tactical decision making.

In conclusion

Big content update coming, closed-beta and release of the full game at the end of the month!

Wishlist now and see you at the finish line!

 

Fabled Lands

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development

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Ash of Gods: The Way - The Merchant

by Hiddenx, 08:32

Learn more about the merchant in the card-based RPG Ash of Gods: The Way:

THE MERCHANT

Telling you about the merchant and interesting things you can buy from him.

Hello, folks!

Today we’d like to tell you about one more useful character who will follow you from tournament to tournament — the merchant. From this article you will find out what he sells and why you should visit him quite often.

The merchant doesn’t appear from the very beginning—Eik brings him to the tavern in the second half of the tournament, when Finn turns to challenger battles. By this moment our character has enough gold—let’s see what he can spend it for.

CARDS

The part of the assortment of the merchant is cards of characters and support—items and charms. But you can also buy an elite fighter and considerably strengthen your deck—Skovos will come in very handy in challenger battles!

EXPERIENCE

If cards of characters and support can be received in the battles later, the experience is never too much. You will definitely need it for the card upgrade—if not in Berkana, then in Rigga. With every tournament points of new fractions experience will be added, but players will be able to gain the experience for the rest of the decks they play.

COMMANDERS

You can get a unique card from the merchant as well. It’s one of the commanders—a bercanan lancer Ainsly. She can buff the attack which will definitely help in the fights with powerful Frisians.

The merchant can сonsiderably diversify the game. He has goods for any taste and strategy—anything you can afford. But remember that you will also need gold for the improvement of cards of support—and you won’t be able to call off the deal. Choose cleverly!

Explore the assortment of the merchant in our demo-version, share your opinion which goods you’d like to see in his shop, follow our page and—the main thing—add the game to your wishlist.

Ash of Gods: The Way

SP/MP: Single + MP
Setting: Fantasy
Genre: Card-Based RPG
Platform: PC
Release: In development

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Citizen Sleeper - Gameplay @ SplatterCatGaming

by Hiddenx, 06:43

SplatterCatGaming checked out Citizen Sleeper:

Citizen Sleeper - Dystopian Space Station Survival RPG

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Citizen Sleeper

SP/MP: Single-player
Setting: Cyberpunk
Genre: RPG
Platform: PC
Release: Released

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Eldest Souls - Free Expansion Depths of the Forgotten released

by Hiddenx, 06:35

The action RPG Eldest Souls got a free expansion called Depths of the Forgotten:

Depths of the Forgotten

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Eldest Souls is out now on PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch, and PC. The critically-acclaimed action-RPG now includes ‘Depths of the Forgotten’: a free, major expansion which introduces a new and perilous region, three new bosses, a selection of special weapons, and an all-new, obliterating ability.

Eldest Souls

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released

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