Age of Wonders: Planetfall - Interview @VentureBeat
VentureBeat interviewed Lennart Sas about Age of Wonders: Planetfall.
GamesBeat: Which engine are you using? Is this something you built inside?
Sas: It’s our own engine, the Creator engine we call it. It’s a 64-bit native engine. It’s tailored to this type of game. We have an entire modding engine for the fanbase. It’s our own engine.
GamesBeat: How you do you view the landscape for turn-based strategy games these days?
Sas: It’s still going very strong. If you look at the position of turn-based strategy as opposed to RTS, for example, there’s been a renaissance of turn-based strategy over the last couple of years. Starting off with Civ and XCOM breaking through a long way. If I look now at what Age of Wonders 3 compared to the sort of golden age of Age of Wonders games, the late ’90s and early 2000s, Age of Wonders 3 outsold that by a big factor. Not 20 percent, but a couple of hundred percent more. That says a lot, I think, about the genre. The audience has grown a lot because of digital distribution. It[‘s a lot more accessible compared to those old days where you had limited shelf space and a lot of these niche titles between brackets. They managed to stay on the shelves for a lot shorter time. It’s a very good time to make turn-based strategy games.
Information aboutAge of Wonders: Planetfall
SP/MP: Single + MP
Release: In development