Bloodstained: Ritual of the Night - Review @ RPG Site
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Bloodstained: Ritual of the Night Review
A little over four years ago, Koji Igarashi and the development team at Inti Creates launched a Kickstarter campaign seeking to crowdfund a new, modern take on Igarashi’s style of Castlevania. Although older Castlevania titles existed before Igarashi’s involvement, his claim to fame with Castlevania: Symphony of the Night reinvigorated the series by drastically revamping the formulaic linear level structure in most of the older titles with a huge, explorable, gothic-themed environment to seek out abilities to progress along with various RPG subsystems and stats.
Ending its Kickstarter campaign with nearly 65,000 backers and little over $5.5 million dollars, Bloodstained: Ritual of the Night’s long development cycle has had its fair share of bumps as the industry marched forward throughout the years. The Wii U and Vita stretch goals were ultimately dropped in favor of bringing it to the Switch. Numerous delays and the visually rough backer-exclusive beta builds continued to fester worries throughout the once enthusiastic community.
Many still consider Castlevania: Symphony of the Night to still be the absolute peak of “Iga-vanias” and it’s inevitable that Bloodstained has big shoes to fill.
I think Bloodstained: Ritual of the Night largely succeeds at what it’s going for; it’s a decent spiritual successor to Castlevania: Symphony of the Night with some modern bells and whistles. It even has a nice blend of elements from other Iga-vanias like Castlevania: Aria of Sorrow and Castlevania: Curse of Darkness. Bloodstained has a few rough edges mainly due to its Kickstarter roots. Nevertheless, it surpassed my expectations.
Despite its numerous shortcomings, I can’t shake the feeling of how much I loved playing Bloodstained. It scratches an itch I didn’t think I necessarily had. It’s fun leveling up, crafting bizarre weapons, upgrading my spells, getting sidequests done, and filling out more of the map bit by bit.
There’s more to come for Bloodstained: Ritual of the Night too. As of the time of this review, it has a New Game Plus, Boss Rush Mode, higher difficulties, and so on. Later on down the line, the developers plan to add local & online multiplayer mode, two other playable characters, a roguelike dungeon mode, and more. I’m excited to see how it all pans out but what I got right now was a pretty cool successor to Castlevania: Symphony of the Night, and that’s alright with me.
Information aboutBloodstained: Ritual of the Night
Genre: Metroidvania RPG