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Bloom - Development Update

by Myrthos, 2017-06-19 10:37:19

In a new development update for Bloom there is information on the itimization system, polishing, weather and the upcoming demo, for which the following is still left to do:

  • Currently we have some persisting bugs scattered around (stack breaking is still happening, it is has been a low priority since it is cosmetic....but isn't something I would let anyone play). 
  • The fun thing about bugs is after you squash one, you find another here or there. Especially in edge cases, like when you despawn a plant while the plants effect is on won't execute the leave trigger and end the effect. This was pretty rare before, but with the harvesting interactions on plants it became a LOT more common with a certain plant.
  • Our lovely grass clumps also keep getting in the way when you try to interact with creatures / plants. Most maps have them scattered around, so this is something that pops up more than is ideal. In order to fix that we will need to add a special exclusion to keep the auto-targeting from being able to target grass specifically (though an easier / cheaper fix is just to try and sort that in the interaction itself....but it would still cause problems doing that). 
  • Run / knockbacks are also being added soon, which is needed to balance combat. Currently things are just too hard without a way to dodge / push away hostile creatures, players would die before they reach the 3rd screen.... 
  • The other big thing is just flavor events + dialogue need to be looked at more. This doesn't seem like it will be a big task, just more of a polish issue and getting them set up right with portraits or backgrounds and their proper fonts / so on.
  • And finally the bestiary / inventory descriptions needs to be added (so players can look up information). These aren't really critical to game play....but for the demo it is something I want players to have (so they can better understand what they are facing, and how they might be able to deal with it). 

So, overall we don't have a "lot" to get to a playable demo...but still enough to frustratingly hold it back a little longer.

Information about


SP/MP: Single-player
Setting: Fantasy
Genre: Adventure-RPG
Platform: PC
Release: In development