Bloom - Development Update
In a new development update for Bloom there is information on the itimization system, polishing, weather and the upcoming demo, for which the following is still left to do:
- Currently we have some persisting bugs scattered around (stack breaking is still happening, it is has been a low priority since it is cosmetic....but isn't something I would let anyone play).
- The fun thing about bugs is after you squash one, you find another here or there. Especially in edge cases, like when you despawn a plant while the plants effect is on you....it won't execute the leave trigger and end the effect. This was pretty rare before, but with the harvesting interactions on plants it became a LOT more common with a certain plant.
- Our lovely grass clumps also keep getting in the way when you try to interact with creatures / plants. Most maps have them scattered around, so this is something that pops up more than is ideal. In order to fix that we will need to add a special exclusion to keep the auto-targeting from being able to target grass specifically (though an easier / cheaper fix is just to try and sort that in the interaction itself....but it would still cause problems doing that).
- Run / knockbacks are also being added soon, which is needed to balance combat. Currently things are just too hard without a way to dodge / push away hostile creatures, players would die before they reach the 3rd screen....
- The other big thing is just flavor events + dialogue need to be looked at more. This doesn't seem like it will be a big task, just more of a polish issue and getting them set up right with portraits or backgrounds and their proper fonts / so on.
- And finally the bestiary / inventory descriptions needs to be added (so players can look up information). These aren't really critical to game play....but for the demo it is something I want players to have (so they can better understand what they are facing, and how they might be able to deal with it).
So, overall we don't have a "lot" to get to a playable demo...but still enough to frustratingly hold it back a little longer.
Release: In development