Dark Crystal Games - Interview
CHS: Where did the name Dark Crystal come from? It seems unusual for a Russian company to have an English name.
Slava: Yeah, there is a small story behind it. Basically, we all play a lot of RPGs, including some of the multiplayer ones - World of Warcraft, Lineage 2, EVE Online and many others. When we were thinking about the company name, we really wanted to find something medieval or noble or epic, with fantasy or sci-fi vibes, because we focus on making games with interesting worlds and stories. We were thinking for a while, and then someone proposed Dark Crystal, because Dark Crystal is one of the most famous magical sets of equipment in Lineage 2, and several of us spend a lot of time in this game. So we just added Games at the end, and that was it.
CSH: Tell us a bit about your team? Do you have all bases covered, or will you need to call in outside help for voice acting, localisation, that sort of thing?
Slava: The core team is actually more than 15 members now. Those are split up into code, art and design areas. Since we are indies anyway - some people wear several hats and know how to do multiple things. Our mentors and experts are mostly from the design and writing departments. The game is being developed in Russian (with English in mind) and there are multiple writers and narrative designers which help us to adapt it for an international audience and make it really smooth. Several other indie RPGs from our region were struggling to do this, so I had it in mind from the very beginning. There are also talks with other people who are very experienced and will add high-level project expertise, but we will announce that later.