Darklight Dungeon Eternity - Preview @ Rampant Coyote
Back in April Jesse Zoeller sent me an alpha link to his upcoming old-school style role-playing game, Darklight Dungeon Eternity. While it’s still an early build missing a lot of features (not to mention levels), I thought I’d share a little bit of my experiences about this upcoming title. Just bear in mind that this is based on an alpha still many months from completion, and so a lot can change between this version and the final release.
If you’ve played the first game, Darklight Dungeon, you will know what to expect. Darklight Dungeon: Eternity is a first-person perspective RPG that takes place inside a single, really big dungeon. Hearkening back to the old dungeon crawlers of the 80s and early 90s, the player is restricted to the four cardinal directions of movement. However, the dungeon is rendered with full-fledged 3D technology, including shader effects to make the water surfaces look nice, so it’s not quite like revisiting the past. As in the previous game, the detailing on the wall and floor geometry is a little on the plain and repetitive side. But there are a lot more objects in the dungeons to break up the monotony, so every room is generally unique in some way, making it easier to figure out where you are without necessarily checking out the in-game map.
The game is turn based, but with a time limit on turns. So if you just hang out in a patrolled corridor you will be attacked sooner or later.
Information aboutIndie RPGs
Release: In development