Dawn of Magic - Review @ GamesBanshee
Mixed results for Dawn of Magic in GameBanshee's new review, which awards a score of 7.1/10:
Also fortunately, the combat system is effective. Dawn of Magic uses a fairly standard point-and-click Diablo-style interface, and while it has a few quirks (for example, you can’t map both mouse buttons to spells; you’re stuck with one controlling your weapon, even if you never use it), it doesn’t really cause any problems or get in the way of the action. Meanwhile, the enemies have a lot of variety -- some summon minions, some raise the dead, some teleport, and more -- and the bosses are challenging. During the course of the campaign, I never found myself having too easy or too difficult of a time, and that’s a difficult trick to pull off.
But that’s the end of the good news. The bad news is that Dawn of Magic is a bargain-priced action role-playing game that doesn’t strive to be anything more. Every so often it does something sort of cool -- like it allows you to insert runes into equipment, and if you use them to spell a special word (like “future”) then you get an extra bonus -- but mostly the title doesn’t do anything interesting or memorable, and it’s marred by a lot of sloppiness and repetitive gameplay.
Information about
Dawn of MagicSP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC
Release: Released