
Death Trash - February Update
In a development update for Death Trash an overview of the work performed in the last months is given.
A summary of the work done in the last two months. A custom editor for behaviour patterns, characters comment now on different events like entering combat and picking up things, a custom skin/hair color shader was added, dialogue gets interrupted by nearby enemies and can be resumed afterwards. Refactoring and a lot of other small things. World building through images continues at a steady pace.
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There was a lot of positive feedback from many people about the project. The concept and the artwork in general gets love and encouraging comments. What some of those people interested in the project wrote to me is that they would rather have a great experience, a full game, than a rushed one. I agree there. I would rather create a quality experience than getting a premature game out sooner. So while the possible release date of 2016 still stands for now, there's a good chance it will be changed to a later date when the scope of the project unfolds.
The next weeks I will continue with world design and more coding. This time hopefully a bit more on the gameplay side than 'just' framework and tools.
Thanks Eye.
Information about
Death TrashSP/MP: Single + MP
Setting: Post-Apoc
Genre: RPG
Platform: PC
Release: In development
