Death's Door - Review @ RPGFan
RPGFan checked out the Adventure-RPG Death's Door:
We continue to live in a long, arguably golden age of retro-inspired games with modern twists. Death’s Door is an example of that, with clear homages to classic 2D Zelda titles mixed with its own extremely unique audiovisual flair. This results in a title with mostly familiar and simple gameplay mechanics repackaged in a way that makes it more memorable than most, though still falling short in some areas.
Death’s Door begins in the Reaping Commission Headquarters, which has a neat aesthetic that reminds me of Chrono Trigger’s End of Time. The player, a crow working as a reaper, is assigned the task of reaping a soul from a being that’s lived past its expiration date—which incidentally causes them to become a formidable monster. You begin what should be a routine mission; however, it quickly goes south when the soul from the vanquished beast is stolen by a haggard looking crow and secreted away to the Lost Cemetery, the game’s main hub. What’s worse, failure to retrieve the soul will lead to entrapment and eventual death for our hero.
Overall, Death’s Door is an enjoyable homage to 2D Zelda games with some additional quirky flair thrown in. It is a satisfying experience whose main drawback is its overall safeness, plus a lack of replayability. Some may also be turned off by the lack of extreme difficulty, which can be another source of replay value for many similar games. I would recommend Death’s Door to those looking for a nostalgia fix that won’t try your patience or just want to enjoy a memorable and contemplative audiovisual style.
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