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Divinity 2 - Wednesday Updates

by Dhruin, 2009-07-15 22:08:44

Another Wednesday gone, another set of updates at the Divinity II site.  First, there's a new 360 degree screenshot showing off a dungeon location - here's the accompanying blurb from lead designer Farhang Namdar:

"Flying as a dragon is awesome. Destroying enemy emplacements as an airborne, fire breathing lizard is a great way to blow off some steam, but sometimes, you really just can't beat a good, old fashioned dungeon crawl! Shapeshift to your human form, and you can explore many different labyrinths within the world of Rivellon, searching for treasure, avoiding traps and generally laying the smackdown on any nasty denizens you come across. Load up with supplies and prepare to face some of the most fiendish and deadly catacombs you have ever taken steps into!

We at Larian love our dungeons almost as much as our dragons, we remember plotting out our own maps on graph paper in the far and distant past, and we hope that you will clearly see this passion shine through in the final game! We really wanted to convey that classic dungeoneering experience, enriched with physical challenges and brain cracking puzzles with all the modern production values that you would expect, but most importantly, its FUN.

Enter freely and of your own will, adventurer!"

Second, studio head Swen Vincke talks about the differences the X360 and PC versions in their latest podcast.

Information about

Divinity II

SP/MP: Single-player
Setting: Fantasy
Genre: Action-RPG
Platform: PC, Xbox 360
Release: Released


Details