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Dragon Age - Quest Design @ Iron Tower

by Dhruin, 2009-12-03 17:55:20

Vince Dweller takes a look at the quest design in BioWare's Dragon Age, examining the motivation, integration and solutions.  It's a spoiler-y article by nature, so make sure you have finished the game.  The intro:

Dragon Age is definitely one of the best, if not the best, Bioware game to-date, and certainly one of the best role-playing games in years. Though the game follows the familiar Bioware structure, they have managed to improve and evolve that design significantly, keeping the strong story-focus they are known for, while loading in a wide range of player choices and paths. While a full review is currently in the works, I'd like to take a moment to discuss the quest design separately, since it is hard to analyze the quests without revealing how they play out. In other words, if you haven’t yet completed the game (but are planning to do so in the near future), stop reading now. For those who have, or are simply interested in analyzing Bioware's design more than playing the game itself, this article is for you.

Information about

Dragon Age

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC, Xbox 360, PS3
Release: Released


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