Expeditions: Conquistador - Review @ Softpedia
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The good: The bad:
+ Deep game world - Strategic map viewpoint
+ Interesting exploration mechanics - Some text overload
+ Solid tactical battles
Final score: 8 / 10
The island of Expeditions is a rather inhospitable land and players will have to manage resources ranging from food to medicine, deciding each evening how to best protect their camp, how far to range for new supplies and how to use specialists like the party doctor.
Starvation is a real threat, as I found out during my very first game, when just a lucky boar encounter allowed me to get back to base after thieves made off with the majority of my rations.
As the game progresses, gamers can also talk to their followers, uncovering more information about them and about their views on the colonization mission and the natives.
Expeditions: Conquistador could have remained just a management game focused on the overland map and it would still have delivered an impressive set of gameplay ideas. The biggest problem is that the start of the campaign is relatively set in stone, which makes restarting to explore new options somewhat of a chore.
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