Your donations keep RPGWatch running!
Box Art

Fallout 3 - Fan Interview #2

by Dhruin, 2008-07-08 12:17:57

The second Fallout 3 fan interview on the official forums sees 25 questions answered and three new screens to boot.  Here are two nice responses:

5). Will crimes committed in one place automatically be known everywhere and by everyone? Or is this limited to the zone the PC committed the deed in?

It's limited to the faction you did the crime to, and we also put towns into their own faction. So a crime committed in one town will not affect another, but crimes committed to a group will be known to that group (say the Brotherhood of Steel) throughout the world.


6) Would you take us through a hypothetical dialog tree that demonstrates the typical choices made available to the player?

I don't have enough space to really do that. They are big. If you look at Fallout 1, it's deeper than that. To give you the scale, we have over 40,000 lines of dialogue, compared to a few thousand in Fallout 1.

Usually we start a conversation with an NPC with some flavor from the player, kind of the "how do you want to act towards this person?" Are you going to be nice, direct, polite, an ass? We cover it all. Some of my favorite player responses are simply "<Say Nothing>", and playing the silent type. But probably my favorite opening is the first time you talk to a Ghoul, one of the choices is "Gah! What the f*#$ are you?"

Depending on the character, there's usually a list of common questions about him or the town/area you are in. If it's quest related, it can get pretty deep with that character, as most have different paths to how you handle them. You can also use your Speech skill to persuade, and sometimes special dialogue options come up based on other stats, whether that is strength when talking to a tough guy, or options that come from perks you may have.

Information about

Fallout 3

SP/MP: Single-player
Setting: Post-Apoc
Genre: Shooter-RPG
Platform: PC
Release: Released


Details