Fell Seal: Arbiter's Mark - Review @ Indie Ranger
Indie Ranger has reviewed Fell Seal: Arbiter's Mark:
‘Fell Seal: Arbiter’s Mark’ Is A Fashionable Final Fantasy
I am instinctively put off by games that flaunt how they are ‘inspired by…’ or ‘a spiritual successor to…’ a handful of games that defined the relevant genre. While it is understandably a way for games to garner a quick audience, especially when they rely on crowdfunding, it can raise expectations to an unreachably high level or in some cases suggest the developers aren’t really sure of their own game’s creative direction.
If your new third-person horror shooter is inspired by Resident Evil and Silent Hill, the two of which differ drastically in theme and playstyle from each other, what are you really saying about your game? Alternatively, when Fell Seal’s developers claim they are ‘following in the footsteps’ of strategy RPGs like Final Fantasy Tactics, the comparison is fully warranted.
6 Eyes Studio had a clear goal with Fell Seal: Arbiter’s Mark, and it’s safe to say they accomplished it. A few control nitpicks aside (there is no camera control for battles due to the maps being hand-drawn, meaning enemies and items can be fully obscured at times), it plays like a slick strategy RPG inspired by the classics for all the right reasons.
Information aboutFell Seal: Arbiter's Mark
Genre: Tactical RPG