Fimbul - Interview @Gamingbolt
The developers behind action adventure game Fimbul were interviewed by Gamingbolt.
What will the combat system be like in the game?
We want to keep the fighting as accurate as possible. For example, axes are good against shields, swords against flesh, shields are something you use up and throw away etc. There are a progression to the fighting system for both weapons, combos and special moves/abilities, which should keep the fun in fighting.
The player will be able to choose whether to fight with Axe, sword, spear, two weapons or with shield. Weapons will always be available on the battlefield.
As you progress through the game you will unlock special moves/abilities which will be available by filling the “Rage bar”. These abilities can be either health, a heavy ground strike, a call for help (supporting Vikings) ect. Some of these abilities are linked to Kveldulvers past and the story.
Information aboutNon-RPG General News
Release: In development