
Frayed Knights 2 - Spell-Checking Update
The next blog update from the Rampant Coyote has information on the spell system of Frayed Knights 2 . As usual I will quote a small sample of the post below.
It’s not that I literally have an infinite number of spells. For practical purposes, for each spell class there are probably four or five dozen meaningful spell variants per level without going into the combo spells. I mean, seriously, how many different ways can you inflict blindness upon your opponents? Okay, let’s look at it:
1. There’s a single-target inflict blindness
2. One that effects both enemies within a certain “rank” (distance away),
3. One that inflicts blindness on a primary target and up to two targets behind the primary
4. One that “explodes” – which means the primary target is hit for the full effect, and everyone else in the group for half the duration (if they don’t avoid the effect)
5. A “group” spell that does full blindness to all enemies.
Okay, there’s five. And then within a spell level there’s a range of durations – figure plus or minus maybe a turn. And some minor variations on the endurance costs and attack accuracy. They could be mildly interesting if you had to choose between two variations at some point, but ultimately they aren’t really meaningful differences.
Information about
Frayed Knights 2SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development
