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Tomes of Mephistopheles - First Patch and Modding

by Dhruin, 2012-03-02 22:53:00

I'm not sure if this changelog relates to the Tomes of Mephistopheles Alpha we already discussed a week back - if so, head to this new article Kot-in-Action article posted on the possibility of modding for the game:

Tomes of Mephistopheles is in a very early alpha stage. What you see is bare bones from what the final game will be. We are adding features as they are necessary in order to develop a playable, fun game quickly. There are tons of small things we want to implement, but we know there are more important things we need to do in order to make this game represent final game play, and actually be fun for players in it's early stages.

Having said that, I am in no way opposed to implementing such modding features as requested. Although, these features will come long after all the other core features are added, and only if there is very strong support from the community for such features. If I see that people have bought the game, and they like it, but would love to see modding features so they can run a very custom server or design an adventure, then I will be motivated to work on making this possible. Right now, if that is the major selling point for you, and you're going to wait for such features to be implemented, you'll be waiting a very long time, and without your monetary support then it could take even longer due to the simple fact that a day job will suck up all the time I could be spending on development.

We want to make this game as awesome as it can be, but we need your support. Please show us that you want this game to happen. We need major media support, and word of mouth all around. I really appreciate the comments I'm finding, and hope to find more, and hear more suggestions.

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Indie RPGs

SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development


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