
Tomes of Mephistopheles - Development Update
Kot-in-Action has kicked up an update on Tomes of Mephistopheles:
I know it's been almost a week since the last change has been posted, but it's with good reason. AI have gotten a huge upgrade as far as performance, meaning there can be much more of them. During this upgrade AI bandwidth usage has also gotten a considerable drop due to less requirements for frequency of AI updates. We've added a few new skelly types with some dangerous spells, and group AI spawning requiring you to use a little bit of tactics. AI are considerably harder and more dangerous in groups because they have a variety of ranged attacks and some melee attacks to keep you on your toes. These changes took a little while because of the performance upgrade required, but the time spent was well worth it.
Not just that, but we've also added a little color to the dungeon which helps you see enemies a little sooner, and have fixed a small handful of bugs.
Head over for the full changelog.
Information about
Indie RPGsSP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: Unknown
Release: In development
