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KB: Crossworlds - Review Trio

by Dhruin, 2010-09-22 10:54:57

Blue's points out a trio of Crossworlds reviews.  First, Frictionless Insight with a score of 4.5/5:

The new enemies and quests certainly help, but the coolest enhancements of Crossworlds are the orcs (and their compatriots, such as the goblins). The game adds an adrenaline mechanic that makes the orcs play differently from other units. As the orcs battle, they build up adrenaline that can be spent on powerful skills. The more adrenaline, the more powerful the abilities. Interacting with those talents are spells and abilities that can increase or redistribute adrenaline. Playing with an army of orcs is like playing an entirely new adventure in the same setting.

The new quest lines for "Orcs on the March" inserted into Armored Princess are new and exciting, but take time to build up to. Anyone who has already played through Armored Princess needs to be committed to replaying much of the content to experience the best of the additions. But as I said, the orcs make replaying the game even more fun than it already was.

GameSpot says 8/10:

Two new mini-campaigns are the highlights. Because they get to the good stuff fast, both seem aimed at fans of previous King's Bounty games who might not have had the time to devote untold hours to the massive core campaigns. The Champion of the Arena campaign ditches most story elements for an involving tactical experience where you take on one cataclysmic battle after another. Instead of trudging around for hours putting down lots of wolves, undead, goblins, and those funky plant things out of The Little Shop of Horrors, you go right for the gusto against eight towering bosses in the Thousand Emperors arena. You take on huge turtles, condo-size spiders, fat toads, and other ugly beasties that can't even fit on the screen. You get showered with gold, runes, and experience points with every win, but combat is still no walk in the park. Relying solely on hacking and slashing will get you a quick ticket to loserville, so you have to know what you're doing tactically and how to get the most out of spells and special unit abilities. If you don't max out the damage inflicted by your troops on each turn, you lose. There is even some semblance of a plot here, as you can take time out between arena battles to get involved with various guilds of demons, tech-minded dwarves, undead, dull humans, and the like to expand on the roster of available troops.

...and Gaming Nexus goes for a 'B+':

The other short campaign, "Defender of the Crown", features the heroine of Armored Princess, Amelie. Following the events in Armored Princess, Amelie must now complete a series of challenges to earn the titular award. This time around, Amelie faces a series of enemy heroes and their armies, again facing a limited selection of available units and funds. Many of the Defender of the Crown battles take place in some truly unique battlefields, such as one littered with random teleporters or another which begins with the enemy firmly entrenched behind walls. Again, each victory awards Amelie with an accelerated experience award, propelling her through the levels and making for a quick and satisfying (and very replayable) run.


Source: Blues News

Information about

KB: Crossworlds

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Platform: PC
Release: Released


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