Kenshi - Worldbuilding
Kenshi dialog writer Natalie Mikkelson explains how to build a sandbox gameworld:
Worldbuilding With NPC Dialogue: A Beginner's Guide
Three years ago, I became Lo-Fi Games’ dialogue writer for our huge 355 square mile open world RPG, Kenshi. Being a sandbox, there exists no linear narrative to tell Kenshi’s story, which poses a problem: how do you breathe life into a world that has no preset path to take the player’s hand through it? Without narration or cutscene visuals, we’re left with little context for the world and it’s dialogue. Contextless writing in videogames is a subject I’ve found rarely discussed, but fortunately I learned a few things along the way of Kenshi’s development from good old research and simple trial and error... and this guide is the result. So, whether you’re writing for a sandbox or any other role playing game in need of dialogue, I hope this guide helps add energy and meaning to your setting.