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Liege - Kickstarter Update

by Couchpotato, 2013-08-31 00:53:02

John Rhee the developer of Liege has a new post-funding update with details about the games art, code, and sounds.

Art

We were fortunate to have lots talented artists reach out and express interest in this project, but when I came across Kalen's work, it immediately stood out as a perfect fit. The first thing I noticed were the vibrant colors, dramatic lighting, and unique, painterly feel, and I personally can't wait to see him bring these elements into the world of Liege

We've been speaking at length about the game's new art style and are hoping to have some in-game samples ready for our next update. In the meantime, check out more of his work here, and his Livestream here.

Sound 

So you're all aware, Aakaash has taken full ownership of the game's score and sound, and John Robert has moved off the project. Both are incredibly talented composers but with very different styles, and the decision was made early to ensure consistency in our soundtrack from end to end. We wish John all the best and can't wait to hear what he'll be working on next! 

Code 

Midway through our campaign, I decided to port our game engine to Unity to support our new target platforms, streamline our production pipeline, and enhance the game's overall look and feel. Unity is an amazing platform, but it's fundamentally different from our previous set of tools. At this point I'm past the steepest part of the learning curve, and I've been plugging away at reimplementing basics like player controls, event handling, and character animation. The port work will be continuing over the next few months, but with Kalen now handling art and basic due diligence out of the way, this process should start moving much quicker.

Information about

Liege

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development


Details