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Liege - Post-Funding Update #26

by Couchpotato, 2014-03-20 03:54:22

John Rhee of Coda Games has released a new post-funding development update for his funded RPG Liege . It has been a while since the last update so this is good news.

Development

Code-wise, my focus has been on combat UI and AI.

The UI still needs some tweaks, but the functionality’s coming together pretty nicely.

The AI’s been trickier to get right. Since one or a few bad moves in the game can be fatal, the AI can’t get away with attacking blindly on sight. At this point, it manages to do a pretty good job of predicting future outcomes and avoiding very poor to suicidal moves, and instead of charging blindly, it tries to wait for openings to strike. That said, teaching it to play well while leaving opportunities for players to gain an advantage will take some time to get right. 

Anyhow, here’s a video! 

Things are still rough overall, and there’s a ton of placeholder assets everywhere. I’ll be focusing on characters and animation once we’ve finished nailing down more of the core gameplay elements. Things should start looking much more interesting once that's done and I can start implementing class abilities.

Lastly, I'll be at GDC next week with Kalen. If any of you will be there as well, let me know. I’d love to hear from you!

Information about

Liege

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development


Details