LoA: The Forgotten Crown - Review @ RPG Codex
The RPG Codex has reviewed Legends of Amberland: The Forgotten Crown:
RPG Codex Review: Legends of Amberland
Legends of Amberland: The Forgotten Crown is a computer roleplaying game inspired primarily by Might & Magic. When making reference to that venerable series of open-world dungeon crawlers, one must draw a distinction between the earlier titles and the later ones. Midway through the franchise, beginning with Might & Magic VI: The Mandate of Heaven in 1998, the series reduced the number of characters in the party while introducing a hybrid real-time combat system alongside traditional turn-based combat. While retaining first person exploration, it switched to allow free movement in a fully realized 3D world (not including Might & Magic X: Legacy, which was more of an experimental throwback).
The original Might & Magic and its four sequels were step-based and played on a grid. Party sizes ranged from six to eight, including hirelings who could be recruited into the party and functioned like normal party members. Conforming to the oldest of old school principles, they initially had no automap, thereby necessitating orientation via hand drawn maps on graph paper. The first two games were considered to have the most hardcore combat of the series, with tactical back and front row formations and restricted saving. It was the Might & Magic III engine that first presented a more inviting approach, boasting bright friendly colors and even cartoonish imagery, producing a more comfortable experience for the player.
That is where The Forgotten Crown fits in, with its seven character party, 100% turn-based combat, and arrangement of tile-based outdoor maps and dungeons. It's a game very much in the style of Might & Magic III through V.
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