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Mass Effect 3 - CVG Interview Part 3

by Aries100, 2011-07-06 22:18:06

CVG this time talked to gameplay designer Corey Gaspar, and Christina Norman, Lead Gameplay Designer (who has now left Bioware). They talk about combat and AI.
A sample:

How has enemy design changed over the years?

CN: With Mass Effect 2 we had this 'let's come up with cool enemies' approach, and we made each enemy as an individual. Now we look at enemies as a force, with units within the force, and each of them has a role. You end up with this really cool chessboard thing, where you have a knight and a bishop, they'll work together in one way but if you have a knight and a rook, they'll work together in a different way. It's giving our level designers and combat designers a lot more opportunities, not with heavy scripting, but just by combining these pieces that work together in new and interesting ways.


Source: GameBanshee

Information about

Mass Effect 3

SP/MP: Single + MP
Setting: Sci-Fi
Genre: Shooter-RPG
Platform: PC
Release: Released


Details