
Nighthawks - Flashbacks
The Vampire RPG Nighthawks has 9 days left to reach its funding goal, for which they still need some 40 KEuro, in the meantime you can read about the way flashbacks are used for the NPC storylines.
One of the most exciting parts of the Nighthawks design is how we're handling NPC storylines - mostly Companions, but also a couple of others. Rather than just have them tell you their stories, you'll get to live them. Once you've earned enough trust or otherwise persuaded them to reveal their secrets, we enter a playable flashback sequence.
There's a lot of cool stuff to talk about here, but much of it I want to leave as a surprise. The flashbacks do however serve several purposes, the first of which is obviously to let us leave the city for a little bit and visit somewhere else, such as the pirates of 18th century Nassau to learn how the pirate queen Inez ended up spending the last couple of centuries at the bottom of the ocean in a wooden box, or to the Las Vegas strip to discover who Madame Lux was before she became the confident, showy vampire magician of the trailer. These aren't necessarily 'How I Became A Vampire' stories, but key events of their past that factor into each character's current position and whatever drives their stories. In a few cases, there might even (which is writer speak for 'totally is') some unexpected crossover between stories. Vampires live very long lives, and some are very well travelled...
Information about
NighthawksSP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development
