
Medieval Kingdom Wars - Review
Indie Grand Strategy game Medieval Kingdom Wars has been reviewed by Wccftech.
loading...As mentioned earlier, there is also a city-building element. You can jump into one of your cities at any time and build it up using resources, rather than silver which is the currency on the grand campaign map. Strangely, while you’re in one of your cities or villages, their happiness lowers – no real reason given, though it’s likely to stop people sitting in a city as there’s no movement in the grand campaign while there. One minor annoyance for me is that you can position your units ready for a place being attacked, but every time you jump back in they’ve moved slightly, often cutting through walls or elsewhere. This is especially irritating when you come to defend a settlement and then have to start moving units to where you last placed them.
If anything, there’s actually a little too much overlap and things going on. You have a currency that’s only used on one screen. Resources that are only used on another. Top it all off with a whole host of resources that are primarily gained from specific cities or from winning battles and taking them as spoils of war. These resources are then used to research new tech that unlocks new buildings, units, upgrades and economy-boosting elements. There’s no time taken in research, it’s all instantaneous, as with everything else, provided you have the relevant resources.
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Thanks Farflame!
Information about
Non-RPG General NewsSP/MP: Unknown
Setting: Unknown
Genre: Unknown
Platform: Unknown
Release: In development
