Opinion - Bethesda: Stop Breaking your Games
TweakTown explains why they feel Bethesda breaks their own games and what they can do about it.
With its Creation Club updates, Bethesda broke many script extenders needed to run some of the best Fallout 4 and Skyrim: Special Edition mods (FOSE and SKSE), thereby breaking many mods in general. Anyone who uses mods will tell you it can be a nightmare at times. Mods need to be updated to ensure compatibility not only with each other, but their respective extenders and parents, and every new update seemed to break something else.
This happened many times and ultimately forced mod-makers to adapt and try to stay ahead of the curve, and gave Bethesda a nefarious bent: the publisher who used to wish goodwill upon modders was now seen as a maddeningly confused overseer unwittingly messing everything up because it wants to make more money. It felt like Bethesda was intentionally breaking its own games to push people towards buying things they had once enjoyed for free.
And this sentiment hasn't changed. If anything it's gotten worse.