Pillars of Eternity II - Quirky Lore
PCGamesN likes the quirky lore of Pillars of Eternity II: Deadfire:
Pillars of Eternity II's quirky lore makes its world irresistible
From a distance, the first Pillars of Eternity could seem a little dry - drenched in pretend history then baked to resemble the best RPGs of the ‘90s, it is akin to a tea-stained map in an elaborate school project. To an extent, it had to be that way as the game promised to Kickstarter backers in 2012 was a return to what they loved about Baldur’s Gate, Icewind Dale, and Planescape: Torment.
There was no room for the wild, creatively unrestrained colour of Divinity: Original Sin II, nor the weird communist world order of Obsidian’s own Tyranny. Pillars of Eternity’s nation of Dyrwood was born when designer Josh Sawyer flipped a map of the Dalelands in the Forgotten Realms - of Dungeons & Dragons - and stuck a bunch of new labels on it.
Obsidian tasked themselves with recreating the feeling of decades of D&D lore. On top of that, perhaps they considered that, in Baldur’s Gate, the shelves of Candlekeep library were filled with books referencing the stories of RA Salvatore and Ed Greenwood.
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