Pillars of Eternity II - Review @ One Angry Gamer
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Pillars Of Eternity 2 Review: Improving On The Original In Every Way
For me, the Baldur’s Gate style of RPG has always been the most faithful digital recreation of the pen and paper tabletop games. That used to be partly because Bioware built its games based on the same number crunching that your DM would be doing every time you played a quest in his cellar or attic bedroom. Bioware may well have taken a more action orientated path with the last Dragon Age, but Obsidian Entertainment’s original Pillars of Eternity was one of several games that retain the feel of the original Baldur’s Gate series.
And, much as Baldur’s Gate II improved on its predecessor in almost every way, whilst remaining true to the original formula, so too is Pillars of Eternity II more evolution than revolution. Picking up immediately where the first game ends, this incredible sequel makes iterative improvements in almost every area and never misses a beat with its story, it’s pacing or it’s combat. If you loved the first game and wanted more, then simply put, you can stop reading right now to go and and buy this incredible sequel.
Ultimately, whether you jump into Pillars II for the incredibly rich story, the fantastic presentation or the deep and tactical combat, it is one of the best RPG’s money can buy. Literally my only reservation with it comes on behalf of those who didn’t play the first game and might as well do so before investing in this sequel. Whilst Pillars II does, as I said before, improve on every aspect of the original, it is certainly a direct sequel that really benefits from a good understanding of the original game. For returning players who enjoyed the first game, Pillars II is simply a:
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