Solasta - Review @ PC Gamer
PC Gamer reviewed Solasta: Crown of the Magister:
Solasta: Crown of the Magister review
Get tactical in this authentic D&D roll-player.
Whatever else Solasta may be, you can't fault its authenticity. Tactical Adventures' RPG is the truest virtual representation of a D&D ruleset since Neverwinter Nights. Armour classes, spell preparation, wincing at a bad dice-roll, it all brings back fond, occasionally agonising memories of BioWare's early games. The Fifth Edition rules form the backbone of this sprawling RPG, filled with giant, puzzle-y dungeons and challenging tactical combat. It's a decent first effort from the small French studio, albeit one that suffers from clumsy and derivative storytelling.
That story sees you control four adventurers recruited as Deputies of the Council, an organisation representing various factions across the realm of Solasta. Initially dispatched to investigate a beleaguered border fort on the frontier of the Badlands (think Mordor, but in the West rather the East), you eventually stumble upon an ancient artefact known as the Crown of the Magister. But the Crown is incomplete, missing several magical jewels that can make it powerful enough to open rifts between worlds. No prizes for guessing what your party will be doing for the next forty-ish hours.
Solasta: Crown of the Magister
Solasta's storytelling may not be up to much, but its tactical combat and accessible approach to D&D rules make it worth considering for CRPG fans.