State of Decay 2 - Hands On Preview @ IGN
IGN checked out State of Decay 2 - the game will be released on May 22:
State of Decay 2 First Hands-On: Bigger, Better, and More RPG-y
The zombie-apocalypse-survival RPG doubles down on what it does best.
By Ryan McCaffrey My car was abandoned in the middle of the road somewhere behind me. I couldn’t go back for it even though I desperately wished I could. I had to bail out of it – while it was moving, mind you – because it was the dead of night and I didn’t see the Bloater standing in my path until he exploded on the front bumper, filling the cabin with noxious gas. I was left to limp up and around a mountain, as a straight-line path back to my community’s base just wasn’t possible. My health was critical. My stamina was exhausted because I hadn’t slept in two days and simply couldn’t run more than a few paces anymore. I figured my odds of surviving – and thus not losing valuable geocacher/masseuse Fulgencio Arellano permanently – were barely north of zero. Between my body, my mind, and my situation, I really was in a state of decay.
Permadeath, resource management, relationship building, vehicle procurement, maximizing your community’s skills, building outposts, trying to figure out which survivors are friends or foes – all of it and more are what made State of Decay special. And State of Decay 2 deepens all of these systems and more, with the result being a game the Undead Labs team had to peel me away from after I spent two days with it. It’s fair to wonder how it’s going to run on a stock Xbox One – I only played it on a high-end PC, to which an Xbox One X should compare nicely – but from what I’ve seen so far, State of Decay 2 may be a steal at $30. And playing it reminded me that, annoyingly, there haven’t been any State of Decay copycats in the five years since the first game. Thankfully, the real thing returns soon enough.
Information aboutState of Decay 2
SP/MP: Single + MP