The Outer Worlds - 'Outperforming Expectations' & an Interview
@VentureBeat According to publisher Take-Two The Outer Worlds is 'outperforming expectations'. Additionally Gamespot interviewed narrative designer Nitai Poddar and co-game director Leonard Boyarsky about making interesting NPCs.
It was the No. 3 most downloaded PlayStation Network game in October, according to Sony. It’s also a huge part of Xbox Game Pass for both Xbox One and PC. So anyone who has a subscription to those services can play the new game at no additional charge.
Finally, Take-Two said The Outer Worlds is coming to Switch before March 31, 2020.
Are there any traits or tropes that are off-limits?
Boyarsky: Stuff that feels overdone, but sometimes taking something that's overdone and doing it in a new way can be more interesting. You know, subverting player expectations. We always like to do things that feel a little different, that feel off-center, that you're not going to see anywhere else. I would think anyone trying to tell good stories or create good characters would avoid flat characters--characters that just exist to get you to the next plot point.
Poddar: Yah if there is, I haven't found it yet. The sign of a successful character is that people tend to like it or see the value in that character. Like you said, the characters we try to avoid are just RPG characters that have nothing to say and no real investment outside of their quest. I don't really think we tend to think of our characters as tropes. We are more interested in motivation and what they have to say, their dialogue, and their personality.
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