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Torment - Interview @ Paste Magazine

by Couchpotato, 2013-12-31 05:38:25

Paste Magazine interviews Colin McComb about Torment: Tides of Numenera.

For Colin McComb, a 29-year-old writer who spent two years working on Torment and had helped write for the original pen-and-paper Planescape setting around which it was based, the game’s archetypal characters offered a broad field to explore conflicts more nuanced than the good versus evil quests of traditional fantasy—not to mention a good way to put a college degree in philosophy to good use.

“The various factions of Sigil were essentially real-world philosophies given flesh. And the outer planes actually made belief real, solid, tangible stuff,” McComb recalls. “Short of going into a postgrad program, I can’t imagine any better way to spend my time.”

But years pass, and priorities change. Fourteen years later, McComb finds himself looking at the world from a different perspective. Now 43 and a father, he’s less preoccupied with the great, abstract ideological struggles of the world, and is instead captivated by a personal question: What legacy will he leave behind for his children when his work is over?

Fortunately for fans of Planescape: Torment, the answer is coming in a form they can benefit from: a sequel to the original game. Slated to reach audiences in 2015, Torment: Tides of Numenera falls broadly into a new wave of Kickstarter-funded sequels and reboots of classic cult games that have used crowdsourcing to connect directly with a fanbase that would be too small to attract a traditional publisher’s attention.

Information about

Torment:ToN

SP/MP: Single-player
Setting: Technofantasy
Genre: RPG
Platform: PC
Release: Released


Details