Warhammer 40K: Chaos Gate - Review
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Warhammer 40,000: Chaos Gate – Daemonhunters review
Deal with cosmic plagues and a quarrelsome crew.
Grand Master Kai looms over my crew via hologram like an enraged Greek cybergod. It's our bimonthly report and he's not happy. Our onboard Inquisitor's desire to procure knowledge about the Nurgle plague has inadvertently accelerated its spread, and he wants to know who's responsible. Do I cover up for Inquisitor Vakir and piss off Brother Ectar, revered captain of the Grey Knights Space Marine Chapter, or do I throw the brash Inquisitor under the bus? Whatever I do, someone will be unhappy, and that will have knock-on effects.
I go for the third option: tell the Grand Master that the mission is going exactly as planned. He buys it, and seeing as we're doing so well in our campaign (which we're really not) he diverts our requisitions and armoury access to some other chapter that needs them more. My reluctance to attribute blame has meant I've stayed onside with my crewmates, but have also ensured that the next two months of our campaign are going to be particularly gruelling.
A layered and engaging space opera that triumphs both on and off the battlefield.
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