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Hero Online - All News

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Tuesday - August 08, 2006
Monday - July 31, 2006
Saturday - July 29, 2006
Friday - July 14, 2006
Tuesday - July 11, 2006
Monday - July 10, 2006
Saturday - July 01, 2006
Friday - June 30, 2006
Thursday - June 29, 2006
Wednesday - June 28, 2006
Friday - June 23, 2006
Thursday - June 22, 2006
Wednesday - June 21, 2006
Tuesday - June 20, 2006
Tuesday - June 13, 2006
Thursday - June 08, 2006
Tuesday - June 06, 2006
Thursday - June 01, 2006
Box Art

Tuesday - August 08, 2006

MMORPGDot Feature: Hero Online Interview

by Dhruin, 07:25
MGame released 'Hero Online' just last week and we caught up with them just before launch with a few questions to get an overview of this free-to-play entry:
MMORPGDot: How will this game compete with other games? Why will gamers who are committed to other MMORPGs want to give this a try? Is it just a different storyline with similar gameplay or can we see more varied features?

Jack Stanley: Hero Online is a unique and exciting change to the traditional MMORPG genre. The graphics , sounds and story all contribute to complete immersion in traditional Chinese martial arts culture. In order to make this game we have conducted extensive research and listened to what the players want. We offer complete character customization with both linear and non-linear play styles. Players can compose, customize their armor and weapons to suit their play style. We offer many other innovative ideas and rely on player feedback to keep the game fresh and new.
Read it all here.

Monday - July 31, 2006

Hero Online: Launch Day Preview @ MMORPG.com

by Inauro, 22:50
Hero Online goes live and MMORPG.com is there to see what all the fuss is about.<blockquote><em>Hero Online is a Korean Free to Play game that has been ported over for the US market. Typical of many of its lineage, the client is free and there are no monthly fees to play. Although what you pay for differs between games, each developera "!s business model is essentially the same a  you pay for what you get. Additional inventory space, special weapons and suits of armor perhaps, additional classes or characters, additional mounts, skillsa the list is endlessa but we dona "!t know yet, what will be available.<br><br>A game like Hero Online can hardly be compared to paid models such as EverQuestII or World of WarCraft but must be compared to others of the same genre, or judged on its own merit. Gamers entering this game seeking a world, content and game play similar to EverQuestII or World of WarCraft will only have themselves to blame if they are disappointed.</em></blockquote><a href="http://www.mmorpg.com/gamelist.cfm/setview/features/gameID/258/loadFeature/786/page/1/from/" target="_blank">More...</a>

Source: MMORPG.com

Saturday - July 29, 2006

Hero Online: Release Details

by Dhruin, 23:53
Straight from MGame...<blockquote><em>Hero Online Official Release on July 31, 2006.<br><br> <br><br>Over 200,000 players have participated and 500,000 characters have been created in Hero Online Open Beta (June 30 ~July 30, 2006) and MGame sincerely appreciates playersa "! special interest and attention to Hero Online!<br><br> <br><br>MGame proudly announces July 31, 2006 as the official release date of Hero Online. Please note the below information.<br><br> <br><br> 1. No Subscription: Hero Online will remain to be free download and play. This decision has been made to let All players have opportunities to play Hero Online. Come Freely and Play Freely!<br> 2. Free Real Life Prize Give-Away Events (July 31 ~ August 31, 2006): During the first month of the official release, MGame will be hosting several events to distribute real life prizes to players! All players will have an equal opportunity to win these prizes such as customized Hero Online Computer from a UiBUYPOWER,a ? Hero Online T-shirts, posters, hats and etc.<br> 3. Free In-Game Cash Give-Away (July 31 ~ August 31, 2006): All players who join Hero Online from July 31, 2006 will receive free in-game cash. Those who have participated on Open Beta will receive as well.<br> 4. Cash Shop: MGame USA is opening a Cash Shop which will offer players with many Premium in-game items which will enhance the enjoyment and excitement!<br> 5. No Wipe for Open Beta Participants: There will not be any wipe of ID or characters for Open Beta Participants. They may continue to use the same IDs and characters even after the official release!<br> 6. Additional Features: There will be additional features such as maps and warfares.<br><br>For more detailed information about any issues regarding the official release of Hero Online, please feel free to visit the homepage at <a href="http://hero.netgame.com" target="_blank">http://hero.netgame.com</a>.

Friday - July 14, 2006

Hero Online: Preview @ GameSpy

by Dhruin, 23:11
GameSpy is the next site to look at Hero Online:
There's a certain style of MMO that's quite popular in Korea and other Asian markets that faces great difficulty transferring to the West. MMOs like Lineage II and the upcoming Archlord are built around the idea of huge guilds working together to accomplish massive, massive goals. In Lineage II it's the control of one of six enormous castles that dot the land. The problem is that their very design necessitates players subsuming their desire for individual glory and achievement to support their guild. There's very little to do for the solo or small guild player in such games, and even the most dedicated guildie can be worn down by the incessant grind with little to personally show for it. This isn't something that goes over very well with people more accustomed to games built around individual achievement.

Tuesday - July 11, 2006

Hero Online: Hands-On Preview @ 1UP

by Inauro, 04:07
1UP spends some time with MGame's Hero Online and shares a few thoughts in a new preview.
Coming from Korean publisher Mgame, Hero Online is a free-to-play martial arts MMORPG. From our hands on with the beta, we're curious to see if it will develop into something worth sinking hours and hours into. Set after the unification of China, the players are martial artist heroes struggling to...well, to kill wolves. No one in game will tell you that, but the first thing you'll want to do after logging in is run outside of the starting city and kill a bunch of wolves, so that you can use one of your starting weapons.

Source: 1UP

Monday - July 10, 2006

Hero Online: First Look @ MMORPG.com

by Dhruin, 22:29
> at Hero Online:<blockquote><em>A highly successful MMORPG in Asia, MGame USA brings it to the English speaking world. At first look, it feels and plays like a cross between Street Fighter and Diablo a  lots of martial arts moves and click-to-move/fight/equip/drink unlimited potions. Hero Online looks pretty simplistic at first glance. You are given a choice of four characters, two male (Hunter and Warrior) and two female (Assassin and Physician). Each has a description which tells you the type of combat it is good for and the weapons you can use. You also choose a profession (or class) at level 10, and despite their descriptions, any character type can elect to be any class a  Assassin, Hunter, Physician or Warrior.</em></blockquote>

Saturday - July 01, 2006

Hero Online: Open Beta Schedule and Details

by Dhruin, 23:40
We're a little late bringing this to you but MGame sent over the following open beta details for Hero Online:
We hereby announce very important notifications regarding Open Beta that we kindly request for special attention.

1. Schedule:

- Duration: June 30 ~ July 29, 2006

- Launch Time: 4:00PM (US Pacific Standard Time, GMT -8:00)

- Hours: 24 hours

2. How to participate (For ALL players):

- Step One: Create an account.

- Step Two: Download the client.

** Closed Beta Client will not work for Open Beta. All players will be required to download new Open Beta Client.

- Step Three: Play!

**If players have participated in Hero Online Closed Beta or The Legend of Ares, you may use the same accounts.

3. Did you know?

- We are not going to wipe characters after Open Beta!

- There will be special rewards for those who have shown efforts in Hero Online Closed Beta!

- There will be many events throughout Open Beta!

- If players use internet browsers other than Internet Explorer, they may experience difficulties in the registration process.

Lastly, we hope that all players enjoy the great Martial Arts adventure in Hero Online, and please check announcements frequently for further updates! Thank You!

Hero Online: Hands-On Preview @ GameDaily

by Dhruin, 23:37
GameDaily has some hands-on impressions of MGame's Hero Online:
So you wanna be a hero, eh? How about a kung-fu fighter who's as fast as lighting (thank you Carl Douglass for those funky fresh lyrics)? Well, now's your chance with Hero Online, the upcoming martial arts MMORPG from Korean game makers, Mgame. I spent last weekend cruising through a feudal, medieval China looking to become just that.

Friday - June 30, 2006

Hero Online: First Impressions @ Eurogamer

by Inauro, 02:27
Eurogamer shares some first impressions of MGame's Hero Online.
Set in ancient China, the premise is that the 12 demons of legend, that slaughtered ten-thousand-strong armies before the hero known as the Great Dragon banished them, might have returned. The Great Dragon has been murdered, apparently by his wife. A new hero is needed to drive the enemies of China back and confront the demons, should they exist. But where shall we find such a hero?

Oh! Ten thousand identical volunteers! Isn't that lucky?

Source: Eurogamer

Thursday - June 29, 2006

Hero Online: Beta Q&A @ RPG Vault

by Inauro, 00:54
RPG Vault speaks with Lead Game Designer Jack Stanley about the close of the North American Hero Online beta.
Jonric: With the North American closed beta for Hero Online having recently ended, how do you feel it went overall? How long did it last, how many players took part, and what were your key objectives?

Jack Stanley: We feel that the closed betas for Hero Online went very well. We had lots of positive feedback from our players, and look forward to making certain changes in accordance with them. The two phases we had lasted five days each, with concurrent users exceeding our original expectations. To be honest, the numbers were so high on the first day, that our servers could barely handle them!

During our closed beta, our primary goal was to weed out any bugs that remained in the game and resolve them for the open stage. After our closed phases, we feel we have a good grasp on them, and look forward to the start of our open beta.

Source: RPG Vault

Wednesday - June 28, 2006

Hero Online Update

by Dhruin, 07:21
Here's the latest on Hero Online straight from MGame:
First of all, we thank our players for their participation in our Closed Betas.

We have received much feedback regarding Hero Online in the form of bug reports, suggestions, criticisms and praise.

We are always receptive to the input of our players, and look forward to hearing more from players during our Open Beta which will launch on June 30th, 2006 and will last for a month.

Players who have participated in Closed Betas will not need to make new accounts to participate since we will not wipe any account information, however characters that they have created will be erased.

Nonetheless, we value the efforts that Closed Beta participants have shown and would like to reward them with an item during our Open Beta.

The criteria for receiving our Special Closed Beta Item are as follows:

- A player must have participated in either the First or Second or both of Closed Betas.
- A player must have at least one character in their account that has reached past the 3rd Dan.
- Only one item will be rewarded per account.

Detailed information regarding this event will be announced more in the near future.

Once again, we truly appreciate players' effort and interest, and hope to see all in our Open Beta!
...and here's the link.

Friday - June 23, 2006

Hero Online: Screenshots @ MMORPG.com

by Inauro, 03:24
MMORPG.com has added four new Hero Online screenshots to its gallery.

Source: MMORPG.com

Hero Online: Peek #2 @ RPG Vault

by Inauro, 03:11
Netgame and MGame share some further details of their forthcoming MMO Hero Online with the RPG Vault team.

While there are many aspects of Hero Online that are quite unique, some of its most overlooked yet distinctive aspects are its customization features. Upon first glance, it may seem like Hero Online is just another cookie-cutter MMORPG, but if players take a closer look, they will see that that is not the case.

Source: RPG Vault

Thursday - June 22, 2006

Hero Online: Latest Update

by Dhruin, 22:42
Here's the latest on Hero Online, straight from MGame:
First of all, we appreciate all players who have participated in Hero Online First Closed Beta.

We hereby announce very important notifications regarding the Second Closed Beta that we kindly request for your special attention.

1. Schedule :

- Date : June 21 ~ 26, 2006
- Launch : In the evening of June 21, 2006 (US Pacific Standard Time, GMT -8:00)
Specific time will be announced on the website in the afternoon of June 21, 2006
- Time : 24 hours

2. How to participate :

- The First Closed Beta Participants: Players may feel free to continue the Second Closed Beta without any registration/Digital Key Activation. We have not wiped any of account or character information.

- New players: If players want to be a participant of the Second Closed Beta, click HERE for detailed instruction.

3. After the Second Closed Beta :

The Account information will not be cleared; however all the character information will be wiped. Be hyped for the upcoming Open Beta of Hero Online!

Wednesday - June 21, 2006

Hero Online: Preview @ GameZone

by Dhruin, 00:46
GameZone has kicked up a <a href="http://pc.gamezone.com/gzreviews/p29921.htm" target="_blank">preview</a> of MGame's Hero Online:<blockquote><em>Impressions after the first beta session are somewhat limited, as the game seems to be a work in progress and there is no telling just what the developers will be adding as the game moves toward release. There are only four characters available, at this stage a  two male and two female. The males are a sword/bow and a heavy tank class, while the female are a melee and a healing class. Character customization is limited at best, but as players progress, they can begin to define their class. At level 10, or 1st Dan, players can choose from one of four classes - warrior, physician, assassin and hunter.</em></blockquote>

Tuesday - June 20, 2006

Hero Online: Screenshots @ MMORPG.com

by Inauro, 07:06
MMORPG.com is sporting six new Hero Online screenshots.

Source: MMORPG.com

Tuesday - June 13, 2006

Hero Online: Closed Beta Open & More Details

by Dhruin, 08:57
MGame sent us over this information on Hero Online and the Closed Beta:

The Official Closed Beta Website for Hero Online is now Open!

We are currently looking for Hero Online closed beta participants and we look forward to seeing you in your dynamic adventures in the world of the Martial Arts!

So here are the details regarding this event :

1. Schedule

Closed Beta launches on June 15, 2006 (11:00 AM U.S. Pacific Time GMT -8:00)

2. How to participate in Closed Beta

Step 1. Receive a digital key from one of the following partners:





QJ Net


Step 2. Create an Account

Step 3. Activate the digital key

3. Important Notice

- There might be some difficulties in the registration process if you use an internet browser other than 'Internet Explorer'.

- If you have registered for 'The Legend of Ares', you may use the same Account information for 'Hero Online'. However, a digital key will be required in order to participate in the Closed Beta.

- Digital keys will not be activated unless you log in, and it is safe to activate the key at anytime.

- The Game Client will be available for download on June 14, 2006.

We are currently in the process of preparation to provide the best service to you in the best martial art action MMORPG! Please check our announcements frequently for upcoming updates!

Hero Online: Interview @ GameZone

by Dhruin, 07:43
GzmeZone speaks to Hero Online lead designer, Jack Stanley:
Q: What classes are involved in the game? What races? Does the game follow the standard skill progression trees of most MMORPGs?

Jack: As opposed to races, in the beginning of the game, players will have a choice of four playable characters. These characters will each have their own individual stat and weapon proficiencies. Once reaching level 10, the player can then choose one of four classes (warrior, physician, hunter, assassin) that will have three tiers of classification. When it comes to the skills of the game, the progression will be based off of skill books and skill points. Skill books will be attained through NPCs and quests, while points will be gained through a separate skill-exp meter.

Thursday - June 08, 2006

Hero Online: Closed Beta Registrations

by Dhruin, 02:45
Head over to the Hero Online site to register for the Closed Beta. They'll be releasing digital keys through a variety of sites soon - and we'll bring you those details as soon as we have them.

Hero Online: Peek #1 @ RPG Vault

by Dhruin, 02:13
RPG Vault has posted Hero Online Peek #1, offering "To begin a series on the various features and elements in Netgame's offering, we learn about one of the story paths" as well as three new screenshots.

Tuesday - June 06, 2006

Hero Online: Interview @ RPG Vault

by Inauro, 02:52
MGames' Jack Stanley returns to answer another round of questions in part two of RPG Vault's Hero Online interview.
Jonric: Will Hero Online have many different weapons, armors and items in general? Will using them be restricted in any way? Will upgrading be possible, and how important will they be overall?

Jack Stanley: There are tons and tons and tons of items and variations in this game, and they will each have their own look and feel when equipped by the characters. As far as variations are concerned, there will definitely be upgrades, alterations, enchanting, disenchanting, and crafting for players to use to build their perfect weapon and armor. Items will have minimum requirements to equip based on three things: level, stats and sex.

Source: RPG Vault

Thursday - June 01, 2006

Hero Online Details

by Dhruin, 08:35
MGame sent us over an information pack on their newest title to take aim at English players - Hero Online. You can head here for an overview, check out the official site and view the screens they sent over here:
General Introduction: Hero Online is a Massive Multiplayer Online Role-Playing Game where players have the opportunity to experience Asian myth and folklore in a martial arts environment. Players will encounter characters and monsters based on Asian martial fiction. By combining the motif of Asian culture with many unique features, players will experience a game like no other in Hero Online!
Game Content: The storyline of Hero Online was created by a collaboration of renowned authors known for their work in Asian Martial Arts Fiction. Players will actually have the opportunity to take part in the story and see how it progresses as they play the game. Through story-specific quests and game content, Hero Online has the feel of a single player RPG where the character must solve the mystery and fight the bad guys while still maintaining the essence of an MMORPG.
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Information about

Hero Online

Developer: NetGame Corporation

SP/MP: Massive
Setting: Fantasy
Combat: Real-time
Play-time: Unknown
Voice-acting: Unknown

Regions & platforms
· Homepage
· Platform: PC
· Released at 2006-07-31
· Publisher: MGAME USA, Inc.