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Kingdom Elemental: Tactics - All News

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Saturday - September 27, 2008
Wednesday - August 29, 2007
Wednesday - July 26, 2006
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Saturday - September 27, 2008

Kingdom Elemental - Improved v1.56 Released

by Dhruin, 01:26

Chronic Logic sends word their fantasy tactics game Kingdom Elemental has now moved to v1.56 with a number of improvements:

Chronic Logic Releases Kingdom Elemental 1.56 for Windows!

Chronic Logic  announces the release of Kingdom Elemental Tactics version 1.56, a major update to Kingdom Elemental.  "We really had a great time making Kingdom Elemental, but when we finished I really wanted to add more."  said Josiah Pisciotta, Owner of Chronic Logic.  "With this update we took the time to add all the features we could not add in the original release."

Kingdom Elemental version 1.56 includes a slew of new features and content including a totally revamped skirmish mode, improved interface, new destiny mode, single level mode, over twenty new challenge levels, the ability to download and play user created levels as well as numerous other improvements and several bug fixes.  In destiny mode you fight against unlimited hordes of enemies and see how long you can survive.  Each game is different and you will be ranked on how well you do.  As you progress through the campaign unlock levels and play them in the new single level mode. as you play through the campaign to unlock them.  The new challenge levels present over twenty unique challenge for you to try your tactics against.  Create your own challenge levels and share them with others.  Download user created challenge levels for even more battles against the forces of evil.  Give the new demo a try or order the full version and download Kingdom Elemental today!

Try the new demo today:

Check out the Kingdom Elemental Cinematic and gameplay trailers here:

View the complete list of changes and additions here:

Wednesday - August 29, 2007

Kingdom Elemental - v1.4 Released

by Dhruin, 13:58

This is the second newsbit today with a strategy twist, with Chronic Logic writing in to tell us v1.4 of their indie strategy/RPG title Kingdom Elemental Tactics has been released. We last covered this when we did an interview at RPGDot, while other readers may recognise Chronic Logic from their well known indie games Gish and Bridge Construction Set. Here is the press release:

August 21st, 2007 - Santa Cruz, California - Chronic Logic announces the release of Kingdom Elemental Tactics version 1.4, a major update to Kingdom Elemental, a real-time tactics game from Chronic Logic and Liberation Games. KE:Tactics takes core game play elements from real-time strategy, tactics, and role-playing games and combines them into a game that is painfully easy to pick up and play without committing your entire life, unless you have no life...in which case you may not find Kingdom Elemental to be an adequate substitute.

Kingdom Elemental features nigh unlimited number of possible tactics by pitting combinations of your upgradeable heroes and their unique abilities against hordes of unique enemies like GIANT RAT MOBS! Everyone loves giant rat mobs with their secret furry pockets full of gold and armor! Seriously no giant rat mobs, but thARR be Pirates! Giant War Pigs! A crypt full of living dead who are just begging to be killed.....again. Knights who no longer say "Ni!", a Flaming DOOM bear who would like nothing more then to BBQ you for lunch, and so much more!

The demo is free to check out so you have nothing to lose...except maybe your soul. In short Kingdom Elemental Tactics is like a whack to the head with a +8 Sword of Awesomeness! Kingdom Elemental is only available for Windows, but we hope to be able to provide an OSX and Linux version in the future.

Try the free demo today:

Gameplay Trailer on YouTube:
More information about Kingdom Elemental Tactics can be found at:


Wednesday - July 26, 2006

RPGDot Feature: Kingdom Elemental Interview

by Dhruin, 09:15
While this is a little off-topic we know many of our readers like strategy games, so when the opportunity came up to interview Liberation Games about their indie title 'Kingdom Elemental', Kalia took it. Here's a snip:
RPGDot: What are some of the unique features of Kingdom Elemental?

Scott Thunelius: Turn based games always freaked me out. Why is that monster sitting there while some dude hits him with a sword? On the other hand, real-time games are always so hard to manage. The game becomes more of an arcade game when you have too many units on the screen - how fast you can click becomes the challenge, not the fight. So I wanted to combine good things about both turn based, and real-time, but leave out the bad by adding a very seamless real-time pause feature. This enables players to enjoy the game completely as a real-time strategy game if they choose, but they are also given the ability to pause the game when the battle becomes too intense, think things over, and issue orders accordingly. I think this is one of the most important, and unique features.
Read it all here.

Information about

Kingdom Elemental: Tactics

Developer: Chronic Logic

SP/MP: Single-player
Setting: Fantasy
Genre: Strategy-RPG
Combat: Pausable Real-time
Play-time: Unknown
Voice-acting: Unknown

Regions & platforms
· Homepage
· Platform: Unknown
· Released at 2007-08-24
· Publisher: Chronic Logic