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The Omega Syndrome - All News

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Monday - September 10, 2007
Thursday - August 09, 2007
Monday - August 06, 2007
Thursday - August 02, 2007
Monday - July 16, 2007
Box Art

Monday - September 10, 2007

Omega Syndrome - Switched Off

by Dhruin, 23:41

The indie project Omega Syndrome has been removed from sale, with the author pulling the plug and moving on:

After four years of updating and selling The Omega Syndrome online, I have finally decided to take it off sale and shut the site down. While this game was never profitable by any measure, it was fun working on it for the first few years. However over the last year I have found my motivation to work on it and subsidise it has flagged and recently it has dropped off altogether.

While I may be back with a new site and game in the future (I was never happy with the name of this one), I don't know if I will have the high motivation that is required to make another computer RPG. Why? Fan expectations are high, the potential audience is small and fractured and the amount of work that is required to create even a low quality computer RPG, far exceeds that of any other type of game. So in short I no longer believe they can be successful financially or otherwise, unless they are properly funded and have the very best people working in each area.

As a final word I want to send out a big thank you to all of the people that bought the game and gave me a lot of encouragement over the years. :)

Does this have anything to say about the indie RPG market?

Thursday - August 09, 2007

Omega Syndrome - 1024x768 Mode Added

by Dhruin, 23:31

Minor updates to Omega Syndrome are coming every couple of days so we won't cover all of them - but this latest v3.38 patch adds a 1024x768 mode as well as tweaks to the display of combat damage changes to skill animations.

Monday - August 06, 2007

Omega Syndrome - v3.36 Released

by Dhruin, 23:46

Omega Syndrome continues to be rapidly improved with v3.36 released the other day and offering an option to improve map scrolling and a  minor improvement to the save screen GUI.

Thursday - August 02, 2007

Omega Syndrome - v3.35 Released

by Dhruin, 00:39

The indie Fallout-inspired Omega Syndrome has moved to v3.35, fixing a bug and speeding up the "Use" animation to make it more friendly.

Monday - July 16, 2007

Omega Syndrome - Download the Demo

by Corwin, 01:46

Somehow this little gem has flown under our Radar for far too long. Think the original Fallout with Spiderweb level graphics and you'd be close. There's a FREE Demo available for a quick download and with the paucity of Turn Based RPG's on the market, this one is well worth the effort.  

Thanks Narpet. 

Information about

The Omega Syndrome

Developer: Australian Game Developers

SP/MP: Single-player
Setting: Post-Apoc
Genre: RPG
Combat: Turn-based
Play-time: Unknown
Voice-acting: Unknown

Regions & platforms
· Homepage
· Platform: PC
· Released at 2004-01-25
· Publisher: Australian Game Developers