Hinterland - All News
Thursday - April 08, 2010
Hinterland - A New Kingdom for Europe
These guys sure know how to muddy the waters with different versions. TGC sent us this PR, announcing a new version of Hinterland for Europe subtitled A New Kingdom:
TGC announces launch of special edition of Hinterland, developed by Tilted Mill, across Europe
Hinterland – A new kingdom hits stores this spring with thrilling fights, versatile city-building and well thought-out management gameplay.
Berlin, 8th of April 2010 Fans of strategy games and management simulations will have fond memories of Tilted Mill thanks to their successful Caesar™ franchise and the critically acclaimed Sim City Societies™. The latest masterpiece - Hinterland – A new kingdom - from this independent game studio will be released by TGC – The Games Company as an enhanced and exclusive special edition for Europe. The multilingual special edition of Hinterland – A new kingdom will feature additional game content, exclusive concept art and the official soundtrack, while keeping the original, addictive gameplay, set in a graphically rich and beautifully designed game world.
Friday - June 12, 2009
Hinterland - Site Update
I noticed the Hinterland site added the text below today, saying that Hinterland owners can update to Orc Lords for free. What I can't see is how you do that but hopefully that answer will come in due course:
Hinterland: Orc Lords, an expanded version of the innovative 2008 fantasy PC title featuring fast paced RPG combat and strategic town-building, has been released! The game is available now for download, and in retail stores across North America for $19.99.
Players who already own the original version of Hinterland can get the enhanced Orc Lords version for free!
Monday - June 01, 2009
Hinterland - Orc Lords Shipping
Got Game has announced Hinterland: Orc Lords is now shipping:
In “Hinterland: Orc Lords”, you create your own destiny, and determine the fate of others, by commanding an Orc tribe as Lord or Shaman, or leading a Human village as Human, Dwarf, Elf, or even Undead Warrior. Build a prosperous town and conquer all enemy sites in the region by bringing together a diverse cast of followers to your settlement. Carefully select members to join you on expeditions of exploration and conquest in the surrounding lands, or give them tools for settlement production.
In the world of “Hinterland: Orc Lords”, one teeming with Orc war camps, dark elf raiding parties, goblin infested mines, and the ruins of undead cities, you will encounter the characters and creatures of myth and folklore. You will also find much needed resources to expand your settlement, from iron to make weapons to a mystic tome to entice a great mage to join you. With a variety of characters, weapons, and strategies at your disposal, you can develop lowly farmers into great warriors, and customize your character to help in adventure or improve village life.
For your successful strategies, choices, and forays in “Hinterland: Orc Lords”, fame, fortune and prosperity await. But, you must play wise and take care, for even the loss of a lowly farmer can spell disaster at harvest time!
Source: Blues News
Thursday - May 28, 2009
Hinterland - Orc Lords Review @ Cheatcc
Cheat Code Central has a review of Hinterland: Orc Lords. I'm still not clear on the difference to the original release but the score for this one is 4/5:
Orc Lords blends RGP, RTS, and empire-building elements into one solid package. The game doesn't break new ground but it knows how to get the best yield by cultivating familiar territory. It will help to have experience with classic RPGs, because you're on your own here. There is no in-game manual or tutorial. You're thrown into the game to sink or swim. Fortunately, the game is fairly easy to learn. There are an assortment of options that will allow you to tailor the game to suit your tastes and expertise. You adjust various parameters of difficulty such as number of enemies in a particular attack, the length of game, and choice of 20 playable characters with different abilities. With a few tweaks you can make the game as easy or as challenging as you desire.
Wednesday - April 08, 2009
Hinterland - Orc Lords Next Month
Hinterland: Orc Lords was originally expected in March but Got Game has announced a delay until the first week of May, according to Blue's.
Source: Blues News
Tuesday - March 10, 2009
Hinterland - Orc Lords Announced for Retail
Got Game sent out this PR, announcing a "seriously upgraded" version of Hinterland for retail:
Got Game Entertainment LLC today announced that “Hinterland: Orc Lords” (PC), a seriously enhanced and updated version of the critically acclaimed RPG combat and strategic base building game, “Hinterland”, will be available this month for download purchase (via www.Hinterland-Game.com), and in retail stores across North America beginning March 25, 2009.
Developed by Tilted Mill of Massachusetts, “Hinterland: Orc Lords” finds you charged with taming a wild territory of the king’s realm by building a prosperous town and conquering all enemy sites in the region. In your quest, you will encounter the characters and creatures of myth and folklore, and cunningly utilize resources to expand your village.
But will you tame the wild hinterland as hero or as villain?
“Now, more than ever, we’re all looking for the most value for our dollar, and ‘Hinterland: Orc Lords’ brings it with hours of entertainment, fantasy, and escape for just 20 bucks,” said Got Game Entertainment President Howard Horowitz. “Strategize, roleplay, and replay as a Human and then do it again as an Orc Lord or Shaman.”
“Hinterland: Orc Lords” features:
- Party-based RPG Action - Variety of characters, weapons, and strategies. Will you lead the charge with a two-handed strike or stand behind the armored herder with your bow?
- Town Building - Choose who will settle in your town. Arm them for defense, or give them tools for production.
- Character Development - Command an Orc tribe as Lord or Shaman, or lead a Human village as Human, Dwarf, Elf, or even Undead Warrior. Develop lowly farmers into great warriors. Customize your character to help in adventure or improve village life.
- Random Fantasy World - New locations with different resources, items, enemies, and challenges for maximum replay. Orc war camps, dark elf raiding parties, goblin infested mines, ruined undead cities, and more.
- Customizable Gameplay - From hardcore game to a world without raiders, you decide the type of game you play.
“Hinterland: Orc Lords” is rated “T” for Teen by the ESRB for Alcohol Reference/Fantasy Violence/Mild Blood and will retail for $19.99. For more information, and to purchase “Hinterland: Orc Lords”, visit the official website at
No word yet on an upgrade or offer for existing owners.
Saturday - January 03, 2009
Hinterland - Review @ rpg codex
RPG codex kicks up a scoreless review for Tilted Mills' hybrid strategy title Hinterland, with a mixed verdict:
Hinterland is a game that tries to to something different by combining Diabloesque hack-and-slay gameplay with base-building and town management. The developer, Tilted Mill, is mostly known for having developed several city-building games before, including Caesar IV and SimCity Societies. So while the town management aspect of the game is something the developers are familiar with, the RPG aspect is something new for them...
...It’s very simplistic, though. Combat is like Diablo, but a lot more simple. There are no special attacks, and there is no magic. You just stand there and click on the enemy until one of you drops down dead. If your health gets low, you can drink a potion and are instantly healed. There is no strategy to the combat, and no effective tactics. You just click until the enemy is dead, that’s it. Combat clearly is the weakest part of the game. The RPG elements like leveling up and using equipment are also very simple. There are four equipment slots: one for your weapon, one for your armor and two for other items of your choice (helmets, shields or rings). You gain levels by fighting, and that’s it. There’s no other way to gain experience in this game.
All in all, the game is rather mediocre, but quite interesting for the first few playthroughs. Since the game is so repetitive, there isn’t much replay value, even though the town management manages to be quite fun. After having finished the game twice on large maps, you have seen everything it has to offer and I didn’t really feel interested anymore. The horribly simplistic combat is what killed the game for me, since you have to do so much of it and it isn’t really rewarding.
Thursday - November 06, 2008
Hinterland - Review @ GameShark
Hinterland has been reviewed at GameShark with a rating of 'B':
Some of these structures can be upgraded a level or two to alter or enhance their basic functions, such as the cattleman's ranch, which can be upgraded to a Dragon Ranch that, if you can supply it with an egg, provides you with a dragon follower. Some structures can be upgraded along different paths. A craftsman's shop can be updated to a fletcher or smithy. If you build a smithy it can be upgraded to specialize in arms or armor. Discovering the types of visitors you can recruit and how their homes provide benefits to your town and how those homes can be upgraded to enhance those benefits is where a lot of the fun in Hinterland resides.
Source: Blues News
Monday - November 03, 2008
Hinterland - Review @ ComputerGames.ro
68/100 is the score for Hinterland in ComputerGames.ro's review. The author finds a lack of purpose and feel multiplayer would help. Here's a clip:
The economic system is implemented in a dynamic and interesting way, and we can see how a real economy starts to shape up. The blacksmiths manufacture weapons and armour which can be used by the player (although the loot drops tend to be a little better), the potions the alchemist can make are of real help and the pet dragon the herder breeds may accompany you in your travels. If you find no use for the final products of your subjects, you can sell them at the market for a profit or use them to equip all your citizens.
Source: Blues News
Sunday - November 02, 2008
Hinterland - Review @ IGN
IGN has kicked up a review of the indie effort Hinterland. The score is a modest 7.2/10 and here's a snip:
For a game that initially seems fairly simple, you'll discover new layers of depth as you continue playing. Craftsmen NPCs can eventually specialize in armor or weapon production, guard posts can be upgraded to archery ranges if you've upgraded a craftsman to a fletchery, and necromancers will only settle if you've set up a temple of evil building. This kind of interplay keeps the simulation management aspects interesting yet doesn't let them get too complicated. You won't, for instance, have to assign villagers to clean orc droppings out of gutters, place roads in town, or manage satisfaction ratings of the community. Everyone pretty much keeps to themselves as they do their assigned work, giving you the freedom to head out and battle against the game's many enemy types.
Friday - October 31, 2008
Hinterland - Review @ Gamers Hell
An enthusiastic review for Tilted Mill's Hinterland is up at Gamers Hell. The score is 9/10 and it might be worth noting they have added a couple of major updates if you're comparing to older scores:
There are basically four elements to the gameplay in Hinterland: Coaxing visitors to join your efforts and build within your town, providing for your town and its people, fending off waves of attacking raiders, and questing to take control of the lands surrounding your town. As described earlier, gaining new townspeople relies heavily on your fame rating. And some visitors will have demands that cannot be met until a later point in the game. In this case, it is best to shoo these visitors along making room for one or more new visitors to stop by. If nothing else, money is required to construct a new home for invited visitors so balancing the town budget is key. Layout of the city is painless as new structures slot directly into a number of pre-cut plots of land.
While we're talking Hinterland, their Halloween update has been released:
The free Halloween-themed update has been released on Steam! The update includes:
- New Characters (you can play as) – The Trickster (a Halloween-themed character) as well as Fallen Hero and Goblin Thief
- New Followers - Pumpkin Farmer and Undertaker
- New Buildings - Pumpkin Farm and Graveyard
- New Enemies - Jack o' Lantern, Scarecrow and Minotaur
- New Items - Explosive Pumpkins, Sickles, Magic Stick, Dead Remains, Wolf Blood, Spider Venom, Goblin Blood, Witch's Brew and Shovel
Source: Blues News
Thursday - October 30, 2008
Hinterland - Halloween Update
A brief message from the Hinterland site:
Tilted Mill will be releasing a free Halloween-themed update to Hinterland very soon! The update includes new monsters, items, characters and more. So be sure to check back in the coming days.
Monday - October 27, 2008
Hinterland - Review @ Hooked Gamers
Hooked Gamers serves up a review of Tilted Mill's Hinterland, with a score of 7/10. Here's an excerpt:
Defeated enemies increase your experience and drop gold and items that will help you or your followers in various ways. Apart from the standard items that increase your armor and attack stats, food bags, fertilizer and pliers are also dropped. These can be given to your production facilities in town to increase their productivity. Many of them are used up over time so depending on them for a permanent result would be a bad move. They can give you a nice temporary boost though.
As you clear more regions, you gain access to other resources in addition to Souls. As mentioned before, some of these resources are required to attract certain followers into your service. Some resources can be built inside your town which is especially helpful on games that you play on ‘long’ setting. Pretty much all resources are available on these maps, but they may be so far away and so heavily guarded that your early character won’t be able to deal with them. Building a well or importing stone in exchange for cash can solve a lot of problems early on.
Source: Blues News
Friday - October 17, 2008
Hinterland - Review @ GameBanshee
GameBanshee has reviewed Tilted Mill's Hinterland, citing technical issues and simple play as pulling back the score to 6.5/10:
This may sound familiar, but Hinterland is a game that tries to be two things, and ends up not being all that good at either. This is a judgment you'll often hear on these kind of gender-blenders, but it caught me off guard for this title as the gameplay foundation is solid and low-concept, meaning it should be easy enough to mix town building and hack 'n slash gameplay as long as you keep it fun. And Tilted Mill does not fall for the obvious trap of trying to do too much and ending up with an inconsistent mess, but they just might have gone too far in the other direction and ended up doing too little.
Tuesday - October 14, 2008
Hinterland - Review @ Out of Eight
Game review blog OutofEight posts their take on Tilted Mills' Hinterland, giving it 6/8. Here's the summary of pros and cons:
The Good: Interesting integration of city management into an action RPG, variety of town occupations to recruit, lots of loot to enhance combat and production, randomized maps, low price
The Not So Good: Repetitive plain combat, oversimplified resource collection, shallow resource-gathering quests, uninspired graphics, needs a tutorial or more descriptive manual for the nuances, lacks cooperative multiplayer
Hinterland is a great idea that’s almost executed well. It’s a simple game that’s too simple, stripping down the conventions of two genres into a causal game devoid of much complications and depth...Still, Hinterland is pretty darn addictive for a simple game: growing your town, producing better weapons and spells, and taking on more powerful enemies is certainly fun. But there is much room for improvement...The saving grace for Hinterland is the low price: I would definitely say that I got $20 worth of enjoyment out of this game...
Source: Blues News
Saturday - October 11, 2008
Hinterland - Content Update Released
Steam news announces the content update for Hinterland we reported a few days back is now live. Game clients will be updated automatically.
Thursday - October 09, 2008
Hinterland - Content Update Details and More
Tilted Mill has released details of their first Hinterland Content Update:
October 8, 2008 – Following the successful release of Hinterland, a fantasy PC title featuring fast paced RPG combat and strategic town-building, Tilted Mill Entertainment today announced that it will be releasing the first free Content Update for the title very shortly.
"We're really happy with the reception our first truly independent title has received," said Chris Beatrice, Tilted Mill’s president. "It's always been our goal to have more of a direct relationship with the people who enjoy our games, so that we can involve them in the process on an ongoing basis. We want to grow Hinterland as a collaborative effort with the gamers who are playing it, and the first content update reflects that."
The free update will include:
Two new character types you can play as - The Elf Archer and the Dwarf Warrior
Creature-specific item drops - Rare and unique items, (e.g. Troll Blood) that give the character who consumes them permanent bonuses
Character Info Screen - Details your abilities, and gives information on the town in general
You can acquire resources through economic means - Dig a well for Fresh Water, plant Herbs, import Iron, etc.
Expanded character customization choices when leveling - Three ability choices instead of two with the third choice based on your character’s profession.
Item Sorting – Ability to automatically sort inventory items by type and relative power
Auto-equipping - Townspeople will automatically take items they can use from the town inventory periodically as needed (this can also be turned off if desired)
Miscellaneous balancing, pacing and usability improvements and refinements - made in response to player feedback .
...and they've also spoken with Rock, Paper, Shotgun about the design and their goals. On poker and Hinterland:
In poker you have little or no control over the hands you’re dealt. You might start strong, or you might start weak. You might draw great cards or you might draw poor ones. Furthermore, you have little or no information about what your opponent holds. Once you’ve placed a bet you can’t go back, you have to live with your decision. But there’s always an opportunity for another bet, you don’t have to wait long before trying to adjust your strategy. In poker you make strategic decisions based on highly random conditions and there’s always something at stake. If you lose, you lose, and there is no going back. These are some of the interesting dynamics I wanted to explore in Hinterland.
Wednesday - October 08, 2008
Hinterland - Review @ CrispyGamer
CrispyGamer has reviewed Hinterland, recommending a "try" rather than "buy", primarily because of interface issues. A bit on general gameplay:
So you explore the hinterland, killing everything that's in your path and leveling up along the way. You can bring up to three other villagers with you, but if they leave town they can't do their jobs. If your blacksmith gets killed while adventuring, you'll need to find a new one. Once you hit a certain critical mass of villagers, however, these choices drop in importance. The new big choice is when and where to explore. But if your village is raided by hostiles while you are out gallivanting in gnoll country, it falls upon your villagers to defend the homestead, and many of them may not be up for the job. Once you take your most powerful villagers on a grand adventure, who will keep the monsters away?
Source: Blues News
Tuesday - October 07, 2008
Hinterland - Content Update Coming
News from the the Hinterland site that more content is on the way:
Tilted Mill is working on a content update for Hinterland to be released in a week or so. Details on the update will be released really soon, so be sure to check back!
Saturday - October 04, 2008
Hinterland - Review @ GameSpy
The first Hinterland review is out - surprisingly from a major site. GameSpy praises the concept but notes implementation flaws for a score of 3.5/5. On the concept:
The combination of city-building and RPG adventuring is absolutely brilliant in concept. Players start out with just their own character wearing junky adventuring gear and a house in the middle of a hostile land filled with monsters of varying degrees of power. Every few game-days people will come into town as "visitors," stick around for a while and then leave. If the player believes that their professions can somehow help the town, they can use some of their stored gold to build them a house. Once visitors become citizens, they start to work offering various services. Farmers and herders, for example, grow food. Craftsmen build arms and armor that can be used to outfit the player or other citizens. Merchants make money, wizards research spells, guards protect the town from monster incursions and so on. The goal for the city is to create a profitable and attractive medieval hamlet.
In other Hinterland news, the first patch is out and will automatically load in Steam for players.
Tuesday - September 30, 2008
Hinterland - Now on Steam
As promised, Tilted Mill's Hinterland is now available on Steam. Here's the feature list as a reminder:
Loot, level and build with fast paced RPG combat and strategic base building!
Can you build a vibrant settlement, lead your people to prosperity, and tame the wild Hinterland?
- Party-based RPG Action — A variety of characters, weapons, and strategies are at your disposal -- will you lead the charge with a devastating two-handed strike, or stand behind the herder in plate mail with your trusty bow?
- Town Building — Choose your settlers from a huge cast of characters and arm them for defense, or give them tools for production.
- Character Development — Develop lowly farmers into great warriors and customize your character with a variety of specializations.
- Random fantasy world — Each game of Hinterland takes place in a new location with different resources, items, and challenges. Different challenges feature a range of enemies, including orc war camps, dark elf raiding parties, goblin infested mines, ruined cities filled with undead, and more.
- Customizable Gameplay — From a hardcore game to a world without raiders you make the choice about the type of game you want to play.
Hinterland is a new type of role-playing strategy game from the developers of Children of the Nile™, Caesar IV™, and SimCity Societies™.
Saturday - September 27, 2008
Hinterland - Early Next Week
A short announcement on Tilted Mill's Hinterland site informs the game will arrive via Steam early next week:
We're excited to announce that Hinterland is about to go gold, and we expect it to be available through Steam (for $19.99) early next week!
Thursday - September 25, 2008
Hinterland - Videos and Screens
New media at the Hinterland site, including the first videos I can recall:
Sunday - September 21, 2008
Hinterland - Coming Soon
News from Tilted Mill's Hinterland site they could have released tomorrow but they've decided to wait a "week or two" to tweak some things:
Hinterland was on target to be released this Monday, the 22nd of September. However, we have decided to delay its release a week or two, so that we may implement some additional features and content to the game, many of which came from the excellent suggestions we've received from the community. We want to thank you all for your support and patience. We know this delay may be disappointing to some, but we're confident it will ultimately provide a better play experience for all.
Tilted Mill Team
Friday - September 19, 2008
Hinterland - Screens @ Official Site
A new batch of screens at the Hinterland site, showing "a town raid, a dragoneer and pet dragon, dark dwarves, a high priest visitor, and more".
Sunday - August 31, 2008
Hinterland - Preview @ Games Radar
Kieron Gillen has penned a short look at Tilted Mill's Hinterland for PC Gamer UK and on the 'net via Games Radar. On the basic premise:
You’re a lord, sent into the wild to explore and left-click any bad guys in your backyard. While you’re adventuring forth, your village grows. Acquired items secure different types of citizens, so recruiting new townsfolk will be your main goal. The idea stemmed from the dev’s earlier experiments in a medieval city-builder. “You don’t get bards unless you can find a magical instrument,” explains Mat Williams, senior producer. “You need ancient tomes to bring a wizard in. You can get a necromancer, but you’ve got to find a crypt.” Once settled, your lord can issue orders, setting the smith to construct swords or the priest to pray for healing - no more buying items off the populace you’re protecting. And if you decide the village can survive without a certain citizen, ask them to join your party and head off into the wilderness.
Wednesday - August 27, 2008
Hinterland - Insiders / Beta Test Applications
Tilted Mill has announced an Insiders program for Hinterland, with the possibility of beta access:
We are now accepting new applications for the Tilted Mill Insider program! Insiders get access to our games while still in development, reporting any bugs and providing feedback directly to the developers. If you'd like to help test our games, simply fill out this application. We will be accepting a new batch of Insiders very soon as we ramp up for the Hinterland beta test! If you don't make it in this round, fear not, as we will be accepting new folks over time and you could be called upon at a later date.
Thursday - August 07, 2008
Hinterland - Q & A @ Big Download
GameDaily's subsite Big Download has posted an interview with Tilted Mill's co-founder Chris Beatrice on their upcoming strategy/rpg hybrid, Hinterland.
Here's a bit about being a PC only developer:
...What do you think of the current sentiment in the industry that its hard to be a PC only game developer nowadays?
I guess it's hard if you are determined to compete for gaming or shelf space in AAA PC gaming, which granted, is where most of us have been competing for years. There are some great games and franchises that do this, obviously, but there are also a whole lot of opportunities for a really wide variety of fun, innovative and affordable PC games that get skipped because of the focus on the larger titles. The main thing that has changed in the past several years is that big budget PC games don't dominate the traditional retail space – while at the same time, digital distribution is finally starting to come into its own, and also there are great third party technical solutions available as well. When we started in 2001, this was not the case...
Source: Blues News
Tuesday - August 05, 2008
Hinterland - Interview @ Gameshark
Gameshark has a two-part interview with Tilted Mill about their history and future plans, although I'm only going to link to Part 2 where Hinterland takes centre stage. Here's a bit from Chris Beatrice on the personal scale:
Chris: One thing I want to follow up on is this thing about relativity. This game is sort of the opposite of God of War. I remember first playing Dungeons and Dragons and counting copper pieces just to see if I could afford more rope, where an apple is a big deal. Eventually things scale up and you’re godlike and you kind of lose all context or sense of perspective. I enjoy it more when it’s down to earth, like how many pots of oil do I have for my lantern and can I afford to throw one at that guy over there? We folded that into this paradigm where you look at everyone in the town. A farm kid might be really strong, so you think he might make a good fighter. They go on an adventure and find some gold, and that’s a big deal, or a sword, which is great because you’ve been using sticks. We like keeping it where the creatures are your standard folklore creatures – giants, trolls, maybe a dragon here and there – but staying at the level where you get attached to your characters, really counting every little resource you have.
Monday - July 28, 2008
Hinterland - New Screens
Three more Hinterland screens were added to the official site late last week.
Saturday - July 19, 2008
Hinterland - First Screens
A whole two of them but, still...better than none. Head to Titled Mill's Hinterland site for the first couple of screens.
Saturday - July 12, 2008
Hinterland - Announced
Though not a standard CRPG, this might be worth a look. Tilted Mill (Children of the Nile, Ceasar IV and formed by ex-Impressions devs) has announced a new RPG-with-sim-aspects called Hinterland to be released next month or so for $20 via download:
July 11, 2008 – Tilted Mill Entertainment -- independent developers of strategy, simulation and role-playing games – today announced Hinterland, a new PC project for release later this summer. In Hinterland, you build up and lead a small village, populated by simple townsfolk struggling to survive and prosper in the wild back country of a medieval fantasy world. Leading small parties of adventurers drawn from the ranks of the townspeople themselves, you undertake quests outside the village, seeking to conquer various foes, and collect treasure, magic items and knowledge which will, in turn, fuel your village. As your village becomes stronger, you’ll forge your own weapons, manufacture magic items and potions, and tame the wild land. Loot, Level and Build in the Hinterland!
“Hinterland is about ordinary people struggling to overcome their hostile and mysterious environment and building a better life for themselves in a world of fantasy and folklore” said Chris Beatrice, founder and president of Tilted Mill Entertainment. “There are no mighty armies clashing here, just small parties of three or four adventurers, with you at their head, where acquiring your first real sword is a big deal! In Hinterland you’ll experience tactical party-based combat and role-playing, where every split-second decision matters, as well as the strategic planning, building and ‘life simulation’ gameplay our team is known for. Smaller games like Hinterland allow us to focus more on innovation, risk taking and quality of game-play – it’s fast-paced and highly replayable without sacrificing the complex and interesting mechanics of classic RPG and strategy games.”
Hinterland will be available later this summer for under twenty dollars, through digital download. For more information, please visit www.tiltedmill.com/hinterland
PR aside, here's a snip from a dev diary on the official site:
Hinterland is all about having a good time, in a tight coherent setting, where you manage yourself, a few followers, and the village that you need to lead to peace and prosperity. Every game will be different, and will contain RPG elements of item management and leveling, tactics of choosing which villager to bring with you on adventures, and strategies of how to invest your resources. You won’t just have to worry about preserving your own skin - should your village get destroyed, you lose. Your village has personalities in it as well. As few as a dozen or as many as twenty citizens populate the typical village, so you will know each and every one of your characters. Times are tough, good steel is hard to come by. No one knows much about fighting ogres… when you get your first rusty sword, should you hock it to a merchant, or hand it over to Farmer Jack- because it'll be better than a pitchfork when you're roaming the land and it starts to go down!
...and just for good measure, a mini-Q&A from Tom Chick:
TC: On the feature list, "party-based tactical combat" implies the game breaking out into turn-based battles. Is this the case? If not, how will battles work? Is it hands-off Majesty style fighting?
CB and JF: Play follows your character continuously, so when he/you are in the village, you can interact with the village. As you move outside the village you encounter enemies and other characters and creatures. Combat can happen anywhere – the village can be attacked, you’ll discover hostile lairs in the countryside, etc. You directly control only yourself throughout the game, and some of the fun comes from the fact that you don’t directly control any of the folks on whom your success is dependent (which is entirely the case in [city-builder] games). Your success in combat depends largely on which followers you bring with you, and how you equip them. Because your party is only a maximum of four characters (including you), what you do tactically with yourself is extremely important-- and no, you do all of your fighting and should you flee, your party flees with you. But the really interesting context for combat is not just about deciding who is going to be best to bring, in terms of combat victory, but also thinking about what happens if you lose that guy. In a village with a dozen people, each person’s specific capabilities are critical.
Source: Blues News