Too Human - All News
Friday - August 22, 2008
Too Human - Review @ Eurogamer
Some criticism for Too Human with Eurogamer handing down a 6/10 and setting the scene with this intro:
I think it's only fair to warn you. These are first words I'm typing, but I can already tell from my notes that this is going to be a laundry list of complaints, gripes and grumbles. And that's a shame, because Too Human isn't a terrible game. It's just one of those "could've been" games where potential is squandered in so many areas that it's hard to know where to begin. Suffice to say, most of the game's good points can be summed in one simple sentence: it's a pretty good action game. Not a very good one, and certainly not a great one, but a slightly-above-average entry in the hack'n'slash genre that provides amusement amidst annoyances.
Thursday - August 21, 2008
Too Human - Review @ Giant Bomb
Jeff Gerstman gives his take on Too Human.
The game itself combines inspirations from a handful of different sources, as well. Too Human is an action RPG with similarities to Diablo. You'll run through combat areas, fighting off hordes of robots or zombies, hacking and slashing all the while. You'll collect scads of loot with different status effects and statistical bonuses and attempt to collect full sets of armor for an even greater protective bonus. The game's four worlds and overall structure, however, have more of a Phantasy Star Online feel to them. Each area has enemies that do a different type of damage, allowing you to prep a different set of armor for each area, if you wish. Also, like PSO, it seems to be the intent of the developers that you grind through each area multiple times in a quest for better gear. A straight single-player run through the game took me around 12 hours and left me at level 29. The maximum level, however, is 50. Lastly, the game's combat system attempts to bring in air combos, juggles, and a mixture of swords and firearms that gives it a few check marks in the Devil May Cry column.
Tuesday - August 19, 2008
Too Human - Review @ HDR
A site called The HD Room has a review of Too Human, awarding a score of 7.9/10:
Too Human's combat design is its greatest strength and glaring weakness at the same time. Baldur's smooth close-quarter directional melee moves executed with the right analog stick at enemies encroaching from 360-degrees are easy to pick up and learn and fun to piece together. Unlike Diablo which Too Human will inevitably be compared to, Baldur "slides" across the floor for attacks rather than leaving the ground which aids in simplicity but subtracts from his attack options. The face buttons never come into play unless to evade by either jumping or rolling away from danger.
Monday - August 18, 2008
Too Human - The History of
Ripten have an article on the life and times of Too Human's development, and yes, NeoGAF is mentioned.
1999: Silicon Knights announces Too Human for the PlayStation 1
The year of the Dreamcast and the Phantom Menace also saw Silicon Knights, then mostly known for the Legacy of Kain, announce their plans to create an epic game spanning across five CD-ROM discs (remember when developers used to brag about how many discs their game took up?) and would feature a cyberpunk mystery plot that showed more influence from 1980s sci-fi than Norse mythology.
Wednesday - August 13, 2008
Too Human - Screens @ Worthplaying
Eleven screens from Too Human are on offer at Worthplaying.
Saturday - August 02, 2008
Too Human - Gone Gold
We've missed this throughout it's development but Silicon Knight's Too Human looks to be squarely in our coverage, so I'll toss this bit up and add it into the database at some point.
The X360-only action/RPG has apparently gone Gold with a release date of August 19th. Since we haven't covered it before, here is the feature set (does anyone know why the protagonist is named "Baldur"?):
- Thrilling action/RPG gameplay: The excitement of an action game is combined with the creative economy features and social experiences of a typical RPG. With a wide array of weapons, armors, cybernetic implants, and skills, players have an unprecedented level of customization with their characters.
- Explosive melee and firearms combat: It takes more than raw strength to supplant the machine hordes. Using a sophisticated blend of seamless melee and high-tech weapons combat, players have the power to vanquish foes near and far. Witness the fluid grace of heroes and enemies in battle as enacted by the acclaimed motion-capture group Full Action Stunt Team (FAST).
- Advanced cinematic presentation: Characters and environments come to life with amazing visual fidelity. Experience the full excitement of combat through a dynamically driven presentation system that portrays the combat with cinematic quality. Survive pulse-pounding battles against hordes of on-screen enemies. A sweeping orchestral score sets the mood for heartbreak, anger, and bloodlust as each tune encapsulates the gamer within the immersive gaming environment.
- Intuitive combat: Perform Baldur's elaborate and complex combat maneuvers, and chain together rapid-fire attacks and combos with ease. Through the use of an intuitive combat system, Too Human delivers gameplay that is easy to learn and rewarding to master.
- Shared experience: Conquer the world alone or with friends in advanced, online two-player co-op gameplay through the Xbox LIVE service. Online co-op play requires Xbox LIVE Gold Membership.
- Modern take on classical Norse mythology: In a world ruined by centuries of war, Too Human chronicles the epic story of Baldur, favored son of Odin and one of a group of humanity's protector, the Aesir. As Baldur, you must destroy the ancient war machines that threaten the world, but to do so you must balance your sense of duty and honor against your lust for revenge—perhaps even sacrificing your humanity in the process.
Information aboutToo Human
SP/MP: Single + MP
Regions & platforms
· Platform: Xbox 360
· Released at 2008-08-19
· Publisher: Microsoft Games