Monday - July 20, 2009
Heroes of Telara - Preview @ Eurogamer
I an article labeled as a preview of Heroes of Telara Eurogamer rambles about the way they approach their servers and little about gameplay. That said it does make for an interesting read if you did not know that much about the game yet.
Trion is unusual in that it's banking on neither a big licence, nor a quick-buck raid on free-to-play gaming, to make its mark. It's banking on technology. Server technology, to be exact. The company's vision of server-based gaming (explained by chief executive Lars Buttler in a recent GamesIndustry.biz interview) reserves only video and audio rendering and the user interface for the game client, handling everything else - AI, physics and the very state of the game world you're in - on Trion's servers.
Most MMOs are halfway towards this state of play by default, but Trion's complete dedication to it makes it possible, Telara lead Russ Brown reckons, to create a much more flexible "live" world that you can currently see in its MMORPG competitors. The world-state can be changed on the fly by both developer and player, and events can more easily be triggered at a scheduled time.
Monday - June 08, 2009
Heroes of Telara - Preview @ Massively
Also Massively have lined up a preview of Heroes of Telara.
To be honest, when the Heroes of Telara trailer first released, much of what we heard was "been there done that" from readers and friends. "Fantasy has been done to death" was another. That's why we were glad to see the game actually in play behind closed doors this last week at the Trion World Network space at E3. While we only saw a pre-alpha copy of the game (and would point out that it's what they used for the trailer) it's certainly raised our interest over the initial impression we had.
In motion, Heroes of Telara actually made some of us of think of an updated, shinier version of Guild Wars in terms of very pretty and highly-detailed stylized (yet somewhat realistic) graphics. As was explained to us by Chris Mancil, the Director of Community Management for Trion, one of the largest things that they feel will set Heroes of Telara apart from many others is that they are working to keep the game server-based. Their plan is to attempt to keep most of the "action" server side as is possible so that they can add new events into the game without having to send along enormous patches to players all the time. All assets will still reside client side, but they'll be able to manipulate game-play by telling the client to modify where things spawn, how things interact, and the like. From little things like different vendors having sales to large zone-wide events, it will allow them to change anything and everything on the fly and make Heroes of Telara feel more like it's taking place in a living, breathing, dynamic world that players will want to "live in, explore, and play."
Heroes of Telara - Preview @ Ten Ton Hammer
Ten Ton Hammer were in a demo session covering the recently announced Heroes of Telara while visiting E3 and had, amongst others, this to say:
Heroes of Telara is a high fantasy world with all the trimmings. Players can start as a human, elf, or dwarf character and choose one of the iconic fantasy classes as a base: Rogue, Cleric, Warrior, and Caster. If it sounds very cookie cutter, just wait, the player choices really come to life in the sub classes of the game. There are a boatload of sub classes players can choose from. If you are a Warrior main class and want to spec in the Paladin sub class you’ll get righteous abilities that will help you more in combat with a little bit of healing thrown in. Players who start out as a Cleric main class and spec into the Paladin will have a boost to healing as well as the combat. There are plenty of options for players to choose from.
We got a look at the Warrior main class who then chose to run as a Berserker sub class through a quest. The Berserker spec gives the character a boost to melee and damage but offers little benefits in terms of defense. As the Berserker got further on the quest, she ran into a Lich with some nasty undead minions blocking the road. After a tough fight the Lich went down and gave our Warrior some very unique loot for an MMO…a new sub class! The Warrior could now spec into a Necromancer-style sub class and summon undead to fight for her. So if she came upon a fight where her Berserker skill may not work best, she could switch to Necromancer and send in the undead to battle her foes for her, eventually jumping in to finish them off with her melee abilities. So as Heroes of Telara starts out with some basic main classes, there are plenty of options for players to spec in lots of sub classes depending on the situation.
Monday - June 01, 2009
Heroes of Telara - E3 Announcement & Video
Trion World Network have announced the MMORPG Heroes of Telara. It's a bit unclear at the moment what would put this game in the spotlights, but check out their site to check for yourself or take a look at the E3 trailer of the game.