S.T.A.L.K.E.R.: Call of Pripyat - All News
Sunday - May 14, 2017
S.T.A.L.K.E.R.: CoP - Time Travelling Mod
"The main action takes place in 2014 and represents the continuation of the original trilogy," explains akmc47u on the mod's ModDB page. "The plot of modification does not lead a player on rails. When you complete the basic tasks, new levels open with additional tasks, some of which [take] players to unique locations."loading...
Monday - April 10, 2017
S.T.A.L.K.E.R.: CoP - Cryengine Remake
Farflame spotted another S.T.A.L.K.E.R. overhaul project at Gamepressure:
S.T.A.L.K.E.R. to be recreated in CryEngine by a fan
S.T.A.L.K.E.R. games came to be loved by many for their unique atmosphere and the immersive experience of exploring the mutant-infested post-nuclear zone. However, the series has inevitably grown old, especially visually. That’s why a fan decided to recreate S.T.A.L.K.E.R. in CryEngine. The project known as S.T.A.L.K.E.R.: Noises of the Zone has just got a new gameplay video, showing off a fragment apparently taken from the beginning of S.T.A.L.K.E.R.: Call of Pripyat.loading...
Thursday - February 25, 2010
S.T.A.L.K.E.R.: CoP - Review @ Actiontrip
Call of Pripyat review that argues for more interesting characters and maybe a woman or two. Still a positive review of the game with a 7.7 scrore.
With this game, you'll either know exactly what you're getting into, which means you're a diehard S.T.A.L.K.E.R. fan or you've simply enjoyed the previous two games and will happily immerse yourself into the creepiness of the Zone once more. Everything you've come to expect from the series is there, from artifacts, plenty of items and weapons to toy around with, as well as a solid variety of missions. Generally, the mission structure in Call of Pripyat won't leave you disappointed. There are plenty of new areas to explore. Certain quests won't be easy since you are not given the exact location the map. Instead, you explore and discover things yourself. That's essentially what it's about - immersing yourself in an amazingly realistic post-apocalyptic world, learning its secrets and meeting people along the way. If that's the kind of ride you're after, CoP shouldn't disappoint. Then again, if you're expecting a detailed, well-told story, with rich characterization, you won't find it here.
Oh and just in case you get any ideas, there are still no women in the game. Hm, maybe in S.T.A.L.K.E.R. 2? Just a thought on my part. I'm not criticizing. I seriously won't complain in there are no women in the sequel. I really won't.
Thursday - February 04, 2010
S.T.A.L.K.E.R.: Call of Pripyat - Review Mini-Roundup
Here's a handful of Call of Pripyat reviews, courtesy of Blue's.
...and a sample from GameSpot:
And what environs they are. Shacks dot the grassy landscapes, cracks open in the earth's crust, and the famed Pripyat Ferris wheel looms beyond a barbed-wire fence. Storms rage across the skies, and frightening radioactive emissions spread across The Zone, threatening the small pockets of human life that populate it. You encounter groups of bandits fending off mutant attacks or huddled around a fire, camped near a radioactive anomaly. This is a tense, unpredictable, and sometimes scary place where the next step could invite danger or bring respite. You get some forewarning of some attacks, such as the frenzied barking of mutated dogs before a pack of them descend upon you. But other times, the darkness hides a shocking surprise, like a new enemy to the series called the burer. These misshapen dwarves are like mutant poltergeists, flinging objects at you and even telekinetically yanking your weapon out of your hands. A sinister encounter with one of these creatures in the center of Pripyat near the end of the game is one of several nail-biting highlights.
Source: Blues News
Tuesday - February 02, 2010
S.T.A.L.K.E.R.: Call of Pripyat - First Reviews
Here are the first three English S.T.A.L.K.E.R.: Call of Pripyat reviews we've seen.
Calling it STALKER: Unbroken, Eurogamer awards an 8/10. A bit on the upgrade elements:
The RPG elements gel extremely well, the branching and exclusive paths of upgrades allowing you to modify kit according to your play style. Decent equipment is available much earlier, too - there's no more wandering around for hours with a sawed-off and a trenchcoat. By the end of the game you'll likely be rocking a pretty serious armoured exoskeleton and assault rifle combo, with sniper-weapons and piles of healing equipment in your pack.
Resolution Magazine also goes for 8/10, though the text sounds more effusive:
This is a marked improvement over Clear Sky. Call of Pripyat takes the best ideas of that game, along with those of the original, and focuses its effort on refining those elements, chucking away the rest. Clear Sky’s factional alignment system is gone: the Zone is now a place where most stalkers are working together to survive. The PDA markers, which allowed you to track the location of various living entities around the game world, have also been plunged into the rubbish bin. It’s a great deal more stable, too, with no serious bugs to be found (and although Stalker still has its glitchy moments - a bandit apparently dancing a merry jig on the spot was my personal favourite - these almost add to the surreality of the place as a whole). It’s refined, streamlined and tightened.
...and Rock, Paper, Shotgun is a little more critical but still very positive overall:
To sum up, I know it’s basically meaningless for me to recommend this to people who have played the previous games, because most of them will just buy it anyway. But the recommendation is there to all of you. You should play this. Yes, it is simply more of the same survival FPS we’ve seen twice before, with new and interesting bugs (such as a broken cut-scene in which I found myself hunched over the corpse I had been examining) but this time it feels freer, and more relaxed. It’s been executed imaginatively and competently, and delivers genuine surprises. The rough edges remain, and still they do nothing to diminish its charm. Call Of Pripyat is a vital excursion to the zone and probably the most interesting shooter we’re going to see on the PC in 2010.
S.T.A.L.K.E.R.: Call of Pripyat - Released in NA
STALKER: Call of Pripyat has been released in the US and should be along in much of Europe in the next couple of days. Here's the official PR:
S.T.A.L.K.E.R.: Call of Pripyat Hits Stores Today!
New York, NY February 2nd, 2010 – Today ushers in a new day for the S.T.A.L.K.E.R. franchise with the release of S.T.A.L.K.E.R.: Call of Pripyat. The game, published by Viva Media and bitComposer Games, hits stores today, February 2nd, 2010. CEO Carlo Voelker commented, “The ‘Call of Pripyat’ is the third installment in the highly acclaimed S.T.A.L.K.E.R. series. With its dedicated and loyal fanbase, we anticipate a strong launch.”
Players will live the life of undercover agent Major Degtyarev, an experienced stalker, as he eats, drinks, and sleeps in the Zone. Call of Pripyat is non-linear game play at its best, as the player seeks allies and makes enemies in the treacherous and fragile balance between rival factions, bandits, and mercenaries.
Where most first person shooters rely on relentless action to engage their players, Call of Pripyat goes in an entirely different direction, allowing for long moments of silence amidst a desolate landscape and an ever changing vista. The environment is dynamic: day and night alternate and are filled with thunderstorms and sunshine, and the game's artificial intelligence interacts with itself beyond the peripheral of the player. The game truly takes on a life of its own.
• Photorealistic graphics depicting the Zone, a contaminated area neighboring the Chernobyl disaster site.
• New story, a number of unique characters.
• Over 70 custom missions and extended side quests
• New monsters: Chimera and Burer.
• New A-Life system, created using the players’ best-liked elements of the first two games in series.
• Sleep function added into the game.
• New player’s interface.
• Possibility to continue the game after completion in freeplay mode.
• The game is developed on X-Ray engine v.1.6
• Supports DirectX 11.0
•S.T.A.L.K.E.R.:Call of Pripyat Collector’s Edition includes an area map, tech-tree poster, and stickers!
Platform: Win PC
Release Date: February 2nd, 2010
Minimum System Requirements: Windows XP/SP 2, Intel Pentium 4.22 GHz/AMD Athlon XP 2200+, 768 MB RAM/6GB free hard drive space, nVidia GeForce 5900/ATI Radeon 9600 XT 128 MB VRAM, DirectX 9.0 compatible