SpellForce 2: Shadow Wars - All News
Sunday - April 16, 2017
SpellForce 2 - Anniversary Edition
Porcozaur spotted that Spellforce 2 got some nice updates in an Anniversary Edition:
Introducing SpellForce 2 - Anniversary Edition
This month SpellForce 2 celebrate its 11 Anniversary and for this we wanted to offer you some fixes and improvements - introducing SpellForce 2 - Anniversary Edition.
Anniversary Edition Features
- Re-implemented multiplayer and NAT traversal for a smooth online experience
- Many technical Bugfixes
- Additions and Fixes for the Free Game Mode
- Widescreen Support
- Full compatibility with modern operating systems
Major Engine & Technical Re-Design/Re-Work
- Grass rendering improved
- View distance improvements
- Improved trees (trunk/branch)
- Improved leaf rendering (add leaf subsurface scattering)
- Improved lighting (per pixel, basic Bidirectional reflectance distribution function specular, rim light, view dependent ambient, etc)
- Improved shadows (soft shadows, percentage-closer filtering)
- Shader Model 3.0 usage only
Sunday - June 07, 2009
SpellForce 2 - Faith in Destiny Screens @ GameSpot
A gallery of Spellforce 2: Faith in Destiny screens is up at GameSpot.
Wednesday - May 27, 2009
SpellForce 2 - Faith in Destiny Announced
JoWood has announced Spellforce 2: Faith in Destiny. Of course, Phenomic was bought by EA some time back, so this is a different development team. Here's the PR:
Vienna, Austria, May 26th; 2009; JoWooD Productions and DreamCatcher Games announce that a sequel to the successful SpellForce saga will soon be released. SpellForce 2 – Faith in Destiny combines real time strategy with exciting role-play elements. Be part of the story, when all the loose ends tie up in a grandiose showdown between good and evil. Only you can conquer the shadows of the past and reveal the demonic conspiracy.
“Developing another game in the SpellForce saga is an exciting opportunity for us. Faith of Destiny is developed incorporating feedback from the community and feedback from those who have assisted in the development of previous Spellforce games,” says Clemens Schneidhofer, PR Coordinator at JoWooD Productions. “I’d like to add that we bow before the loyal fans of the brand and want to thank all of them for their amazing support.”
“SpellForce 2 – Faith in Destiny will continue the successful Spellforce brand” adds David Skreiner, Associate Producer at JoWooD. “With its brand new multiplayer features and the countless detail improvements, SpellForce will, once more, set new revolutionary impulses to the genre."
Release: Winter 2009
Tuesday - July 08, 2008
SpellForce 2 - Now on Steam!
Spellforce 2: Shadow Wars and its expansion pack Dragon Storm were released yesterday on Valve's digital distribution platform, Steam.
The game and expansion are $19.99 each or $29.99 when you buy them together.
Thursday - May 29, 2008
Spellforce Universe - Review @ Strategy Informer
Spellforce Universe is a collection of Spellforce: The Order of Dawn, Spellforce 2: Shadow Wars and Dragon Storm. Strategy Informer has kicked up a review of the bundle and the score is 8/10:
SpellForce’s RPG side is no Diablo II, and the RTS side is no WarCraft III, but together, they do quite well. It has a clever way of handling each game’s concepts; for example, the research for the RTS side of the game is handled through finding specific bits of loot in the RPG side. It’s not all rosy, though, as SpellForce’s effectiveness in both the RPG and RTS sides is hampered by a clunky interface, which often makes it difficult to determine which characters on-screen are yours. The maps are also very linear, with each area featuring only one pre-determined, and often long-winded path. Neither of the add-on packs fix these shortcomings, simply offering more of the same enjoyable, yet slightly flawed gameplay.
Source: Blues News
Sunday - February 04, 2007
SpellForce 2 - Review @ ComputerGames.ro
Spellforce 2 has been reviewed at ComputerGames.ro, where the score is 85%:
At the first contact with the game you will notice its RPG features. Just like in the first Spellforce, before you can start the single-player campaign you’ll have to create a character (avatar) that will see your adventures through to the end of the game. There aren’t many customization options at first, having the possibility to chose the sex, one of some predefined faces and the name of your avatar. One thing to note is that the avatar belongs to the Shaikan, a race that shares their blood with that of a dragon, which makes them very powerful and almost immortal. When a Shaikan dies, he or she can be resurrected by another Shaikan hero with the help of a special ritual, but that can be done in a limited amount of time after his or her death. When one of your heroes dies, he can also be resurrected at an “altar of life” which will cost you some lenya.
Monday - September 04, 2006
Spellforce 2: Review @ Gameplanet
Spellforce: The Order of Dawn was predominantly an RTS game with RPG elements. Spellforce 2 however, leans a lot more towards the RPG theme which we were very happy to see. The thing about playing an RPG game that blends genres is that at times, you feel the pace of the game changes a little too much to enjoy it. In the single player game, we found that playing your character through the RPG storyline and dialogue worked really well and synched with the RTS elements perfectly. But the pace of the game alters as soon as you stop to engage in the RTS aspect of the game. We thought this seriously detracted from the engaging storyline.