MMOWatch - All News
Monday - February 09, 2015
MMO Games - Dungeons & Dragons vs Neverwinter
MMO Games published a new article that compares Dungeons & Dragons Online, and Neverwinter to see what MMO game is better than the other one.
Once upon a time, geeks across the country flocked to the darkest depths of their parents’ basements where they would role dice and take turns creating epic tales. While Dungeons & Dragons maintained a very popular subculture for quite some time, it has also seen a shift to the virtual medium. No longer do friends sit in crowded basements or tucked-away game stores, but instead they interact with each other through emotes and VoIPs. As technology changes, we also change with it, but that doesn’t mean we can’t stay true to who we are. As proof, there are two fairly popular MMORPGs that follow very closely to those D&D roots. Both Dungeons & Dragons Online and Neverwinter have the positives and negatives, but which one follows more closely to the true D&D formula?
Monday - January 12, 2009
RPGWatch 2008 Game of the Year - Most Promising MMORPG
The second question in our Game of the Year awards was about the most promising MMORPG that is to be relesed in 2009. Many of you voted and the results can be found here.
The most promising RPGs can be found on RPGWatch.
Friday - January 09, 2009
RPGWatch 2008 Game of the Year - Best MMORPG
You as visitors had the opportunity the last two weeks of last year to vote for the best MMORPG that was released in 2008. Many of you took the opportunity to cast your vote resuklting in a top 3 that should not be that surprising. Read all about it right here.
If you are interested in the Best RPGs of 2008, you can find those on our RPGWatch site.
Saturday - March 15, 2008
MMOWatch - Database Entries Updated
We've begun work on updating the MMORPG database entries to show updated information, descriptions, screenshots etc. The games that have been updated so far are:
- A Tale in the Desert I-III
- World War II Online: Battleground Europe
- Ultima Online
- Lord of the Rings Online: Volume II – Mines of Moria
- Ryzom - The Ryzom Ring
- Champions Online
Friday - February 29, 2008
MMOWatch - Inauro Retires - Newsposters Needed
If you read our MMO news section you will have noticed a lack of updates over the last couple of weeks, for which we apologise.
Our incredibly hard-working MMO editor, Inauro, has decided to retire after two years basically running the site single-handedly. First, I'd like to thank Inauro for everything and wish him well for the future. :salute:
Second, we need new staff for MMOWatch to get the site up and running again. We'll probably put up a formal recruitment page soon but in the meantime, if any readers are interested in volunteering to help, drop me a line at dhruin at rpg-you-know-where. We'll need both newsposters and article writers, so get in touch no matter what your interest and we can discuss it.
As always, our door is open for contributions to RPGWatch as well - additional help is always welcome for news or feature articles. If you have a burning opinion buried somewhere inside and have some talent with a turn of phrase, perhaps we can provide a platform for your thoughts?
Wednesday - January 10, 2007
MMOWatch - MMORPG's of 2007, Part 2 @ Gamebunny
Gamebunny let us know Part 2 of their 2007 MMORPG preview is online, covering seven titles from Age of Conan to SUN. Here's the Conan blurb:
Age of Conan is set in the Conan universe as created by Robert E Howard. The first sections of the game will be played just like a single player title as you develop your character through an involving storyline, as you prepare for even greater adventures beyond. The world that Howard created was a dark and gritty place and we certainly aim to very true to that feeling and atmosphere.
The gameplay will be very action orientated, and while you will find the standard RPG skill sets in there, from thieves with nimble fingers to pick the stoutest locks to Demonologists torturing the souls of their enemies, the system itself will be very much based around fast reaction gaming.
Tuesday - January 09, 2007
MMOWatch - MMORPG's of 2007 Feature at GameBunny
GameBunny has posted Part 1 of their feature 'MMO's of 2007', looking at some of the games launching in the upcoming year:
2007 is here and a wide range of brand new MMOs are set to release within the year. Something for every taste is promised, from massively multiplayer basketball to sci fi warfare and PvP-based battlers. If you’re fed up with WoW or burnt out on Guild Wars – you’re sure to find something new and exciting to devote your game-life to in 2007.
Note: Game release dates are gathered from official FAQs and/or a bit of general knowledge and a healthy dash of speculation. As always, be prepared for delays and outright cancellations.
Part 2 is promised for tomorrow!
Wednesday - October 04, 2006
Crusade: Peek #6 @ RPG Vault
Crusade tradeskills come in three flavors - gathering skills, refining skills and building skills.More...
Our goal with the Crusade tradeskills is to make them useful, easy to start, and fun. We began by examining some of the problems with existing MMOG tradeskill systems. We found that some issues included things like the costs to build up skills, difficulty in making a profit, difficulty in finding many resources, tediousness associated with leveling up skills, and complexity. Our goal is to address these issues and take MMOG tradeskills to the next level.
While Crusade will support all of the traditional materials such as wood, ore, skins, cloth and herbs, we also introduce organ harvesting for the Necromancy skill. This creates a unique use for each type of slain creature, and a very active market for their organs, which can be converted to reagents or used raw for specific Necromancy practices.
Source: RPG Vault
Tuesday - October 03, 2006
Jack Emmert to Keynote Serious Games Summit
SAN FRANCISCO, Oct. 2 /PRNewswire/ -- Jack Emmert, co-founder of Cryptic Studios and critically acclaimed game designer, will detail specific approaches game creators utilize in the MMO game space to foster collaborative and behavioral patterns in a keynote address at this year's Serious Games Summit D.C. (SGS D.C.). Emmert, currently spearheading development of Marvel Universe Online, the highly-anticipated MMO game based on Marvel Comics' superheroes, has long been a video game and comic book aficionado.
Whether the focus is on collaboration, leadership, or peer-to-peer education, researchers everywhere are documenting and discussing the social phenomenon of online games. Emmert's session, titled "Designing for Behavior in Massive Multiplayer Games," will explore many of the fascinating aspects of these games, including the user behaviors that take place inside hugely social online worlds. Emmert will offer audience members a better understanding of how game designers approach the social aspects of player-to-player interaction and production. He will also provide insight into the potential MMO environments have beyond entertainment, if the best ideas developed in commercial games are applied to the challenges faced in the outside world.
Sunday - October 01, 2006
Marvel Universe Online: Q&A @ Kotaku
Wednesday - September 27, 2006
Marvel Universe Online Announced
NEW YORK--(BUSINESS WIRE)--Today Marvel Entertainment, Inc. (NYSE: MVL - News) announced further details around its eagerly awaited project based on the Marvel universe of Super Heroes. Marvel Entertainment confirmed that Cryptic Studios has been named the developer of "Marvel Universe Online," the highly anticipated massively multiplayer online (MMO) video game exclusive to Xbox 360 and Windows Vista and to be published by Microsoft Game Studios.
"The huge Marvel fan base has been eagerly awaiting new information on our massive multiplayer online game," said David Maisel, Executive Vice President, Office of the Chief Executive, Marvel Entertainment. We are proud to have a premiere developer such as Cryptic Studios who has had such incredible success in the online gaming world developing this game. Marvel, Microsoft and Cryptic are committed to creating the definitive interactive Marvel universe experience via this massive multiplayer online game."
"The vision behind the alliance of Microsoft Game Studios, Cryptic Studios and Marvel is to expand the MMO genre and create an epic gaming experience exclusively for Xbox 360 and Windows Vista gamers to experience together online," said Shane Kim, corporate vice president of Microsoft Game Studios. "Cryptic Studios is widely respected for their established track record of innovation and understanding of the MMO space, and they are a perfect fit for the creation of the best possible experience in 'Marvel Universe Online.'"
"As an independent developer, Cryptic Studios has the freedom to make games and forge partnerships that we are truly passionate about," said Michael Lewis, president of Cryptic Studios. "Cryptic Studios and Microsoft Game Studios share a common vision for online gaming and commitment to quality titles. Together with Marvel we will create a new exciting game that captures the uniqueness of the Marvel IP."
Cryptic Studios brings a history of excellence in MMO design and best-of-breed community support to the development of "Marvel Universe Online." "Marvel Universe Online" will unite gamers in a cross-platform experience, allowing for Xbox 360 and Windows Vista users to play alongside one another.
Marvel's repertoire of Super Heroes have evolved from the pages of comic books to become driving forces in entertainment, from the silver screen to television shows and best-selling video games, including "Spider-Man," "X-Men" and "The Hulk" franchises. As part of an MMO gaming experience, "Marvel Universe Online" players will be able to interact simultaneously in a truly unique atmosphere featuring all their favorite Marvel characters, creatures and villains.
Source: Yahoo Business
Crusade: Peek #5 @ RPG Vault
While Crusade has been designed to support solo play, we have put additional focus on not only general party play, but expanding the scope of large-scale party play currently existing in other MMOGs. Our answer to this is to create a new system that supports larger groups called Battalions and Legions. These groups feature a unique set of communication tools, and truly empower the leaders to issue orders, define locations on the battlefield and more.More...
When the overall concept of Crusades was created, we knew that this opened the door for massive and epic battles, and that we had to come up with an advanced system to manage all of the participants in the battle experience.
Source: RPG Vault