Runic Games - All News
Friday - November 03, 2017
Runic Games - Shut Down
@RockPaperShotgun Runic Games has been shut down less than a month after it released Hob.
The owners of Torchlight developers Runic Games, the Chinese free-to-play-focused publisher Perfect World Entertainment, confirmed today that it has shut down Runic’s Seattle studio. Seeing as that’s Runic’s only studio, er, that’s them basically gone – though their games will live on. This comes barely one month after Runic released Hob.
Perfect World have also laid off most the team at Motiga, the studio behind Gigantic – which only launched in July. Perfect World say these are unconnected but sheesh, not a good week to be owned by Perfect World.
“I’m sorry to say that today will be Runic’s last day open,” studio head Marsh Lefler said in a statement on their site. “For those that love the Torchlight series, there will be some news coming. And for all our fans, our community and multiplayer services will keep running even after the studio’s lights go off.”
Tuesday - August 18, 2015
Runic Games - New game 'Hob' announced
Runic Games's new game has been announced: it is called Hob:
Runic Games Announces 'Hob'
We are excited to announce our new title “Hob”, an original IP for PC and console.
Hob is set on a beautiful and dangerous unknown world, with buzzing life above and the whirrs of mysterious machinery below. The more players delve into the world’s design, the more they uncover a planet in peril. Players must learn to survive, understand their true purpose through acquiring skills, and ultimately transform the nature of the world itself.
Hob is presented without text or dialogue. Narrative is revealed as players explore and interact with their mysterious planet, and the strange life forms that inhabit it. Hob features smooth controller gameplay, multi-layered puzzles, and striking visuals
The official Hob website, hobgame.com, is live today with screenshots, concept art, and the first teaser trailer. Gaming news outlet Polygon has the exclusive first interview with President Marsh Lefler, CEO Max Schaefer, Level Designers Patrick Blank and Rick Lesley, and Concept Artist Kyle Cornelius.
Go hands-on with Hob during PAX Prime in Seattle, August 28 through August 31. Come see us and try the game at booth #6602 – see the map below. We also have a very special Official Pinny Arcade pin! Find us at PAX and collect our limited edition Sprite pin on your pinquest.
Sunday - August 09, 2015
Runic Games - New Project will be revealed at PAX Prime
Thursday - March 27, 2014
Runic Games - Losing Its Founders
Acoording to a new post on the foriums of Runic Games the founders of the comany are leaving to start a new game studio. Sad news indeed as I enjoyed both games.
Let's wish them good luck, and hope they make more RPGs at the new studio.
From Runic founder Travis Baldree,
I have a little something I'd like to share. It is with the strangest mixture of elation, fondness, fear, and bitter-sweetness that I'm announcing my departure from Runic Games, a company which I co-founded nearly six years ago, and have led as its President and lead engineer ever since.
I should say from the outset that this is an amicable departure, that I consider the amazing team at Runic my friends and family, and that it is a privilege that they've let me get away with running the place for this long. I love them all, and the biggest downside to all of this is that I won't get to see them every day. They are the reason that Runic has succeeded, and are the best group of people you could hope to meet or work with.
I feel more than confident in their ability to continue to excel, drawing on all of their collective talent. I'm excited for the world to see the project they are working on now, and I know it will be spectacular when you get to play it for yourselves.
I'd also like to thank Perfect World, who have been the best partner Runic Games could have hoped to find, and have been unfailingly supportive of us over the years, no matter how many curveballs I have thrown their way. It's my wish that I can maintain a great relationship with you all going forward.
Erich Schaefer, my friend and fellow Runic co-founder, will be departing Runic as well as my equal partner. I'm so gratified to be able to continue working with him.
I'm personally excited - oh, hell, I'm SUPER-STOKED - to be getting back to smaller-scale development, where I can wear many, many hats performing many, many different kinds of tasks. Working within the boundaries of limited means and resources is the best fun I've ever had, and that sort of work satisfies me in a fundamental way - I can't wait to be working that way again.
"o those of you who have played our games, interacted with us on our forums, met us at trade-shows, and Tweeted/Facebooked/social-media'ed with us over the years, I want to thank you all. You have helped to make this a rewarding journey for me, and I hope the same holds true for you.
April 2nd will be my last day at Runic, as I tie up some last technical tasks for the team, and then it's on to the next thing! I hope to see you all again soon, online, or maybe at one of those trade-shows.
Okay, if this goes on too much longer I'm gonna burst into tears-
Don't be a stranger!
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