Microsoft Games - All News
Thursday - September 10, 2015
Microsoft Games - Xbox Live Indie Program Canceled
Microsoft is canceling the Xbox Live Indie Games program. Apparently getting indie game developers to develop for the Xbox didn't work out to well for Microsoft.
At Xbox, we have seen firsthand the magic that independent developers can bring to gamers worldwide. The reception to ID@Xbox on Xbox One has been fantastic, with more than 1,000 developers with kits in hand working on the next generation of games for Xbox One and Windows 10. As much as we are excited about what is ahead, it is important to us that we acknowledge and celebrate the path it took to get here – while taking the next step forward together with the community.
Today we communicated to developers that we’re beginning the sunsetting process for the XNA Creator’s Club and Xbox Live Indie Games (XBLIG) on Xbox 360. We’re working to ensure the process is as smooth as possible and to minimize any impact for developers who are still working on XBLIG games for Xbox 360.
- As of today, we’ve stop taking new subscriptions or membership renewals, but we’ll ensure that current members who are still working on games have any memberships that expire “topped off” until September 9, 2016. After that date we’ll no longer allow new games to be published. All creators with a valid subscription as of today will receive a free lifetime Windows Developer account (normally $99).
- In September 2017, we’ll stop selling XBLIG games, close the store and pay out all money earned by developers. Of course, players will still be able to re-download games they own and continue to play the games they own.
- Longer term, over the next two years we’ll be working with game conservationists and creators to preserve the legacy of XBLIG content. We look forward to sharing more details in the future.
XBLIG is where many great developers got their start, and “diversity” doesn’t even begin to describe the incredible variety of games that creators made on XBLIG. So seeing the end come into view is definitely bittersweet. But it’s also a great time to reflect on the legacy of XBLIG. Not just what it accomplished, but how far the game industry has come in the nine years since the first beta of XNA Game Studio was released in August 2006.
Wednesday - December 02, 2009
Microsoft Games - New Cases for Xbox 360 Games
A short article over at www.destructoid.com tells about Microsoft joining the people that want to protect the environment. New cases, lighter than the older ones, for the for Xbox 360 games have been made.
The new cases are supposed to be more environmentally friendly (eyeroll) and have also been made lighter to reduce shipping weight. They were designed by Viva Group in order to better perform according to Walmart's "packaging scorecard" initiative -- a scheme that aims to reduce packaging materials by 5% before 2013.
Do you think this is a good thing? Or is this just a marketing ploy?
Thursday - November 12, 2009
Microsoft Games - Project Natal release details - Xbox 360
MCV has learned that Project Natal, the Xbox 360 device for controller free gaming, will probably be released in Noveber 2010. From their sources they have also learned that the device will seel for 80 US dollars (£50) and that 14 games are being made for the device.
Microsoft sees this as a way to lengthen the current Xbox 360's life:
Natal will arrive almost five years to the day after the Xbox 360 and is perceived by many, Microsoft included, as a way to lengthen the lifespan of the hardware without resorting to a new console launch.
Source: Shack News
Monday - March 10, 2008
Microsoft Games - Games for Windows Interview @ Eurogamer
Eurogamer has posted an interview with Microsoft's Kevin Unangst, senior global director of Games for Windows, on the state of the Games for Windows initiative, Windows Live, the PC Gaming Alliance and how things have fared in GfW's first year of operation:
Eurogamer: Let's talk about Games for Windows Live specifically. What's next for the service?
Kevin Unangst: We'll continue to invest in it. We've heard about a lot of things poeple want, things like digital distribution. At the end of the day our goal is to be the best PC online service for gaming. We've learned a lot this year and we're listening to developers.
Eurogamer: What about Cliff Bleszinkski's recent observation that PC gaming is in "disarray"? How do you respond to that?
Kevin Unangst: That's an easy judgment to make if you're just looking at US retail sales. If you look at where the growth is, there are more gamers on Windows than any other platform. There's more money spent on Windows games than any other platform. PC games outsold Wii games and PS3 games in 2007 worldwide. The growth of casual and digital distribution is huge.
I do think that, as much as I'm proud of what we've done over the last year, the industry needed to get together and be more focused on communicating those messages. PC gaming's not dying because US retailers are selling 7 per cent less games than they did the year before...
Eurogamer: Is that why you've teamed up with Intel, AMD, Nvidia and others to form the PC Gaming Alliance?Kevin Unangst: The PC Gaming Alliance is a consortium where we can get together to set the facts straight, and have a forum to address things like piracy - which frankly is a really tough issue on the PC compared to the console... We'll have a unified voice worldwide.
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