PotBS - Interview @ Ten Ton Hammer
According to Kevin, the PotBS team has been working on updating the avatar combat system since shortly after the team shipped the game. They weren’t entirely satisfied with the way avatar combat felt, so they have been continually making iterations on the design.
“I consider my top priority to be designing a game I have fun playing; if I’m not enjoying it, I certainly can’t expect players to enjoy it,” Kevin said. “And while I had moments of fun in our initial avatar combat system, I also had moments of irritation, where I just wanted to reach inside the game and change things. Luckily for me, I can do that.”