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Grotesque - Interview @

by Dhruin, 2009-01-11 21:52:40

We haven't heard much about Grotesque lately but Polish site has an interview with Silent Dreams  Here's a bit on the inspiration:

Klecha ( Approximately how long has the game been in development and how did the idea for the game come about?

Rayk Kerstan (Silent Dreams): Uhm... we started a few years after Duke Nukem 4 I think. We never worked at the game fulltime, because we also started a new company. So time runs, we had 3 or 4 new graphic versions, different storylines etc. The whole idea begins in the NWN 1 Mod AlwaysSummer Days where I tried to do a parody and adventure RPG Game. I wanted to get a new Monkey Island feeling in a RPG with cool characters, interesting story combats but also adventure puzzles. zzles.

Source: Blues News

Information about


SP/MP: Unknown
Setting: Unknown
Genre: RPG
Platform: PC
Release: Canceled