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Gods and Heroes: Stieg Hedlund Interview @

by Inauro, 2006-07-22 03:01:00
Stieg Hedlund talks with about the gameplay and design of Gods and Heroes: Rome Rising. Gods & Heroes uses a unique squad-based system; players have command of many minions. Please explain how this will maintain a "squad leader" feel while not forcing players to constantly manage and direct individual troops.

Stieg Hedlund: The minion system is one of our most crucial systems in the game and implementing it correctly is paramount to the experience we want to create. A significant portion of the development of the minion system was focused on the user experience and how we could adapt this system to the widest spectrum of players possible. The solution was to give the players as much, or as little, control as they wanted.

Information about

Gods & Heroes

SP/MP: Massive
Setting: Unknown
Platform: PC
Release: Canceled