Mass Effect - Final Thoughts @ Twenty Sided
After wandering on to other topics for several weeks, Shamus Young finally returns to Mass Effect and wraps up his thoughts:
I think the morality system is a vast improvement over previous titles. Most games have a single good / evil slider, which moves up and down based on your actions in the game. This introduces oddities like murdering a guy for a dollar is morally neutral when balanced against being polite to ten people. Trying to calibrate the thing in a way that makes sense gets to be an impossible task.
But Mass Effect doesn’t do good vs. evil, but paragon vs. renegade. In both, the game more or less assumes you’ve humanities’s best interests at heart, and the alignment system is much more about how you pursue those ends. This isn’t a story about a ruthless jerk who happens to save the galaxy on her way to riches, it’s the story of someone who saves the galaxy but who might be ruthless about how she goes about it.
Information aboutMass Effect
SP/MP: Single + MP
Platform: PC, Xbox 360